所以我一直在研究一个在鼠标坐标处产生气泡的脚本.这是一个非常基本的脚本,可以计算一些随机不透明度,随机大小等等.
var transform = (function () { // This piece is to test whether transform should be prefixed or not
var testEl = document.createElement('div')
if (testEl.style.transform == null) {
var vendors = ['Webkit', 'Moz', 'ms']
for (var vendor in vendors) {
if (testEl.style[ vendors[vendor] + 'Transform' ] !== undefined) {
return vendors[vendor] + 'Transform'
}
}
}
return 'transform'
})()
var bubbles = {}
bubbles.chance = 0.08 // Chance for a bubble to spawn at mousemove
bubbles.delay = 50 // Should minimally be 10, otherwise the circles can't transition from small to big
bubbles.duration = 800
bubbles.minScale = 0.2 // The scale of the bubbles will be anywhere between 0.2 and 1 of the default size defined by the CSS
bubbles.minOpacity = 0.4
bubbles.maxOpacity = 0.7
document.getElementById('bubbles').addEventListener('mousemove', function (e) {
if (Math.random() < bubbles.chance) {
var $el = document.createElement('div')
var size = Math.random() * (1 - bubbles.minScale) + bubbles.minScale
var transition = Math.round(bubbles.duration * 0.9)
$el.style.transition = transition + 'ms ease-in-out'
$el.style.top = e.offsetY + 'px' // Seems to undergo a modulo for some periods of time
$el.style.left = e.offsetX + 'px' // This one too
$el.style[transform] = 'translate(-50%, -50%) scale(0)'
$el.style.opacity = Math.random() * (bubbles.maxOpacity - bubbles.minOpacity) + bubbles.minOpacity
window.setTimeout(function () {
$el.style[transform] = 'translate(-50%, -50%) scale(' + size + ')'
window.setTimeout(function () {
$el.style[transform] = 'translate(-50%, -50%) scale(0)'
window.setTimeout(function () {
$el.parentNode.removeChild($el)
}, transition)
}, transition + bubbles.duration)
}, bubbles.delay)
document.getElementById('bubbles').appendChild($el)
}
})Run Code Online (Sandbox Code Playgroud)
html, body{height:100%}body{margin:0;background-color:#17C}
#bubbles{
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
overflow: hidden;
}
#bubbles > div{
position: absolute;
width: 12vw;
height: 12vw;
border-radius: 50%;
background-color: #FFF;
}Run Code Online (Sandbox Code Playgroud)
<div id="bubbles"></div>Run Code Online (Sandbox Code Playgroud)
现在,由于某种原因,一些气泡没有放在正确的坐标上.该脚本应该逐字逐渐地产生e.offsetX并且e.offsetY每次它产生一个新的泡泡,但它有时似乎对值应用模数.
我认为应用某种模数的原因是因为当你只在水平线上移动时,所有移位的气泡也会形成一条水平线.纵向也是如此.
该脚本是vanilla JavaScript,错误似乎发生的部分在这里:
$el.style.top = e.offsetY + 'px'
$el.style.left = e.offsetX + 'px'
Run Code Online (Sandbox Code Playgroud)
值得注意的一个奇怪的事情是,位移不仅仅发生在一次一个气泡,而是发生在短时间内的所有气泡.
该错误发生在所有主流浏览器中.
所有输入都表示赞赏!
我明白为什么会这样.如果您碰巧悬停在气泡而不是蓝色背景上,它会使用气泡作为offsetX和Y的参考.如果它是一个完整的应用页面,您可以使用e.clientX而e.clientY不是.否则,如果事件被触发,您只需要监听事件#bubbles.