cas*_*bby 4 c# com f# functional-programming excel-interop
嗨,这是C#语言如何处理Com互操作资源管理的例子.原始来源:
Excel.Application app = null;
Excel.Workbooks books = null;
Excel.Workbook book = null;
Excel.Sheets sheets = null;
Excel.Worksheet sheet = null;
Excel.Range range = null;
try
{
app = new Excel.Application();
books = app.Workbooks;
book = books.Add();
sheets = book.Sheets;
sheet = sheets.Add();
range = sheet.Range["A1"];
range.Value = "Lorem Ipsum";
book.SaveAs(@"C:\Temp\ExcelBook" + DateTime.Now.Millisecond + ".xlsx");
book.Close();
app.Quit();
}
finally
{
if (range != null) Marshal.ReleaseComObject(range);
if (sheet != null) Marshal.ReleaseComObject(sheet);
if (sheets != null) Marshal.ReleaseComObject(sheets);
if (book != null) Marshal.ReleaseComObject(book);
if (books != null) Marshal.ReleaseComObject(books);
if (app != null) Marshal.ReleaseComObject(app);
}
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我个人认为上面的代码是合理和必要的.但它不是功能性或F#方式.我最后在不同级别的嵌套try中定义了所有这些com变量.最后并尝试... with并且因为必须在try块之前定义变量,所以在finally和with块中都存在清理代码.这非常凌乱.
我怎样才能在F#中正确实现相同的功能?有点讽刺的是,互联网上有很多例子说明如何使用F#和interop作为展示F#功能的方式.但是,没有人讨论如何管理com资源清理.
关于良好模式的任何建议都是适用的.
您可以创建一个计算表达式来调用try/catch中的每个步骤,并在完成时释放.我们可以使用插件函数为create/finalize创建一个构建器,以便我们可以看到正在发生的事情.
type FinalizationBuilder(oncreate, onfinal) =
member __.Bind(m, f) =
oncreate(box m)
try
try
f m
with ex ->
Choice2Of2 ex.Message
finally
onfinal(box m)
member __.Return(m) = Choice1Of2 m
member __.Zero() = Choice1Of2()
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然后,您需要一个COM工作流,它只是在COM组件完成时释放它.
let com = new FinalizationBuilder(ignore, System.Runtime.InteropServices.Marshal.ReleaseComObject >> ignore)
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你这样使用它:
[<EntryPoint>]
let main _ =
com {
let! app = new Excel.Application()
let! books = app.Workbooks
let! book = books.Add()
// ...
app.Quit()
} |> ignore
0
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我没有安装excel,但我可以使用例外和printfns来模拟它.
let demo = new FinalizationBuilder(printfn "Created %A", printfn "Released %A")
[<EntryPoint>]
let main _ =
demo {
let! x = 1
let! y = 2
let! z = 3
return x + y + z
} |> printfn "Result: %A"
0
// Created 1
// Created 2
// Created 3
// Released 3
// Released 2
// Released 1
// Result: Choice1Of2 6
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或者例外:
[<EntryPoint>]
let main _ =
demo {
let! x = 1
let! y = 2
let! z = failwith "boom"
return x + y + z
} |> printfn "Result: %A"
0
// Created 1
// Created 2
// Released 2
// Released 1
// Result: Choice2Of2 "boom"
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总而言之,看起来无论如何都不需要这样做.一个简单的GC.Collect(); GC.WaitForPendingFinalizers()解决方案可以解决这个问题而不需要任何这个:https://stackoverflow.com/a/25135685/171121