kub*_*ubi 8 cocoa-touch core-graphics uikit uicolor ios
我有这个工作代码:
NSMutableArray *shadowColors = [NSMutableArray arrayWithCapacity:2];
color = [UIColor colorWithRed:0 green:0 blue:0 alpha:1]; // Declaration using components
[shadowColors addObject:(id)[color CGColor]];
color = [UIColor colorWithRed:1 green:1 blue:1 alpha:0.0]; // Declaration using components
[shadowColors addObject:(id)[color CGColor]];
CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColors(space, (CFArrayRef)shadowColors, NULL);
CGColorSpaceRelease(space);
CGFloat sw = 10.0; // shadow width
CGPoint top1 = CGPointMake(x, y+width/2.0);
CGPoint top2 = CGPointMake(x + sw, y+width/2.0);
CGPoint side1 = CGPointMake(x+width/2.0, y);
CGPoint side2 = CGPointMake(x+width/2.0, y+sw);
CGContextDrawLinearGradient(c, gradient, top1, top2, 0);
CGContextDrawLinearGradient(c, gradient, side1, side2, 0);
CGGradientRelease(gradient);
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颜色声明是我感兴趣的,行2和4.当我宣布他们如图所示,他们的工作就好了一部分,但如果我用等价替换这两行(我想,至少)[UIColor blackColor]和[UIColor clearColor]然后我的梯度消失.我用没有任何区别的颜色,我可以使用greenColor,并redColor和他们仍然没有工作.
我错过了什么,或者这是Apple框架中的错误?
该代码不工作.这只是第一部分,其他一切都是一样的.
NSMutableArray *shadowColors = [NSMutableArray arrayWithCapacity:2];
color = [UIColor blackColor];
[shadowColors addObject:(id)[color CGColor]];
color = [UIColor clearColor];
[shadowColors addObject:(id)[color CGColor]];
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