Tux*_*tle 6 ios avplayer swift avplayeritem
我正在Swift中制作一个iOS应用,该应用会在屏幕右上角的一小层中循环播放视频,以显示特定颜色项目的视频。用户然后在屏幕上点击相应的彩色项目。当他们这样做时,videoName变量将随机更改为下一种颜色,并触发相应的视频。如附件代码所示,我使用AVPlayer,AVPlayerItem提升,播放和循环播放视频没有问题。我遇到的问题是,无论何时显示下一个视频,上一个视频都会在其后面保持打开状态。此外,播放了16个视频后,播放器在我的iPad上完全消失了。我已经尝试过在此站点和其他站点中提出的许多建议,但是要么迅速发现它们存在问题,要么就不起作用。 所以问题:在我的代码中,我如何告诉它“嘿,下一个视频已开始播放,请删除上一个视频,并将其分层并释放内存,以便我可以根据需要播放任意数量的视频”?
//set variables for video play
var playerItem:AVPlayerItem?
var player:AVPlayer?
//variables that contain video file path, name and extension
var videoPath = NSBundle.mainBundle().resourcePath!
var videoName = "blue"
let videoExtension = ".mp4"
//DISPLAY VIDEO
func showVideo(){
//Assign url path
let url = NSURL(fileURLWithPath: videoPath+"/Base.lproj/"+videoName+videoExtension)
playerItem = AVPlayerItem(URL: url)
player=AVPlayer(playerItem: playerItem!)
let playerLayer=AVPlayerLayer(player: player!)
//setplayser location in uiview and show video
playerLayer.frame=CGRectMake(700, 5, 350, 350)
self.view.layer.addSublayer(playerLayer)
player!.play()
// Add notification to know when the video ends, then replay it again. THIS IS A CONTINUAL LOOP
NSNotificationCenter.defaultCenter().addObserverForName(AVPlayerItemDidPlayToEndTimeNotification, object: player!.currentItem, queue: nil)
{ notification in
let t1 = CMTimeMake(5, 100);
self.player!.seekToTime(t1)
self.player!.play()
}
}
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`
我改编了 @Anupam Mishra 的 Swift 代码建议。一开始它不起作用,但最后我发现我必须将playerLayer放在函数之外,并在将player设置为nil后关闭playerLayer。还。我没有使用毫无疑问仍然有效的“if(player!.rate>0 ...)”,而是创建了一个变量开关来指示何时说“杀死玩家和图层”,如下所示。它可能不漂亮,但它有效! 以下内容是针对像我这样的绝对新手- 我从这次经历中学到的东西:在我看来,ios 设备只允许将 16 层添加到 viewController(或 superLayer)。因此,在使用播放器打开下一层之前,需要删除每一层,除非您确实希望同时运行 16 层。下面的这段代码实际上为您做了什么:这段代码在现有的 viewController 上创建一个可调整大小的层,并无限循环地播放捆绑包中的视频。当即将调用下一个视频时,当前视频和图层将被完全删除,释放内存,然后播放包含新视频的新图层。视频层的大小和位置可以使用playerLayer.frame=CGRectMake(left, top, width, height)参数完全自定义。 如何使其全部正常工作:假设您已将视频添加到捆绑包中,请为按钮点击创建另一个功能。在该函数中,首先调用“stopPlayer()”函数,将“videoName”变量更改为您想要的新视频名称,然后调用“showVideo()”函数。(如果您需要更改视频扩展名,请将“videoExtension”从 let 更改为 var。
`
//set variables for video play
var playerItem:AVPlayerItem?
var player:AVPlayer?
var playerLayer = AVPlayerLayer() //NEW playerLayer var location
//variables that contain video file path, name and extension
var videoPath = NSBundle.mainBundle().resourcePath!
var videoName = "blue"
let videoExtension = ".mp4"
var createLayerSwitch = true /*NEW switch to say whether on not to create the layer when referenced by the closePlayer and showVideo functions*/
//DISPLAY VIDEO
func showVideo(){
//Assign url path
let url = NSURL(fileURLWithPath: videoPath+"/Base.lproj/"+videoName+videoExtension)
playerItem = AVPlayerItem(URL: url)
player=AVPlayer(playerItem: playerItem!)
playerLayer=AVPlayerLayer(player: player!) //NEW: remove 'let' from playeLayer here.
//setplayser location in uiview and show video
playerLayer.frame=CGRectMake(700, 5, 350, 350)
self.view.layer.addSublayer(playerLayer)
player!.play()
createLayerSwitch = false //NEW switch to tell if a layer is already created or not. I set the switch to false so that when the next tapped item/button references the closePlayer() function, the condition is triggered to close the player AND the layer
// Add notification to know when the video ends, then replay it again without a pause between replays. THIS IS A CONTINUAL LOOP
NSNotificationCenter.defaultCenter().addObserverForName(AVPlayerItemDidPlayToEndTimeNotification, object: player!.currentItem, queue: nil)
{ notification in
let t1 = CMTimeMake(5, 100);
self.player!.seekToTime(t1)
self.player!.play()
}
}
//NEW function to kill the current player and layer before playing the next video
func closePlayer(){
if (createLayerSwitch == false) {
player!.pause()
player = nil
playerLayer.removefromsuperlayer()
}
}
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`
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