抱歉,我还是不明白。我的问题是我对物理一无所知,但我的老师分配给我这个项目。
private void shoot() {
Group group = new Group();
double angle = cannon.getRotate();
double speed = slider.getValue();
double x = cannon.getLayoutX();
double y = cannon.getLayoutY();
double v0X = Math.cos(angle)*speed;
double voY = Math.sin(angle)*speed;
Circle c = new Circle(x, y, 8, Color.BLACK);
/*t is the time, but I don't know its
value or has it the same value of the KeyFrame duration? */
double x2 = x + voX*t;
double y2 = y + v0Y * t - 0.5 * gravity * t * t;
Line l = new Line(x, y, x2, y2);
l.setStroke(Color.BLACK);
group.getChildren().addAll(c, l);
final Timeline timeline = new Timeline();
KeyValue xKV = new KeyValue(c.centerXProperty(), x2);
KeyValue yKV = new KeyValue(c.centerYProperty(), y2 , new Interpolator() {
@Override
//Maybe I need I splite, not a curve (?)
protected double curve(double t) {
//thisshould be trajectory's formula
return Math.tan(angle) * x*-(gravity/(2*speed*Math.cos(angle)))*x*x;
}
});
KeyFrame xKF = new KeyFrame(Duration.millis(2000), xKV);
KeyFrame yKF = new KeyFrame(Duration.millis(2000), yKV);
timeline.getKeyFrames().addAll(xKF, yKF);
timeline.play();
}
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我处于停滞状态。请帮助我
在 a 中KeyValue,第一个参数应该是 a WritableValue,例如circle.centerXProperty(),它表示初始坐标,例如x。第二个参数应该是类型兼容的值,在本例中是x射弹应移动的坐标。随着时间线的播放,WritableValue将会相应更新。添加第二个KeyValue来驱动y坐标。
在此处看到的第一个示例中,三个实例KeyValue将图形从其初始位置移动到目标位置,该位置size沿每个坐标轴相距单位。在此相关示例中,图形从点移动p1到p2。
在下面的示例中, aCircle平行于和x之间的轴移动。同时,它平行于抛物线y = \xe2\x80\x934( x \xe2\x80\x93 ½) 2 + 1 定义的轴并遵循该抛物线,其顶点为 (½, 1) x在 0 和 1 处截距。根据 API 的要求,此实现对单位正方形上的抛物线路径进行建模。您可以通过更改关键帧中的高宽比来更改仰角,例如100500Circley300100curve()curve()curve()
KeyValue xKV = new KeyValue(c.centerXProperty(), 200);\nKeyValue yKV = new KeyValue(c.centerYProperty(), 0, new Interpolator() {\xe2\x80\xa6});\nRun Code Online (Sandbox Code Playgroud)\n\n\n\nimport javafx.animation.Interpolator;\nimport javafx.animation.KeyFrame;\nimport javafx.animation.KeyValue;\nimport javafx.animation.Timeline;\nimport javafx.application.Application;\nimport javafx.scene.Group;\nimport javafx.scene.Scene;\nimport javafx.scene.paint.Color;\nimport javafx.scene.shape.Circle;\nimport javafx.scene.shape.Line;\nimport javafx.stage.Stage;\nimport javafx.util.Duration;\n\n/**\n * @see /sf/answers/2662227851/\n */\npublic class Test extends Application {\n\n @Override\n public void start(Stage primaryStage) {\n primaryStage.setTitle("Test");\n Group group = new Group();\n Scene scene = new Scene(group, 600, 350);\n scene.setFill(Color.BLACK);\n primaryStage.setScene(scene);\n primaryStage.show();\n Circle c = new Circle(100, 300, 16, Color.AQUA);\n Line l = new Line(100, 300, 500, 300);\n l.setStroke(Color.AQUA);\n group.getChildren().addAll(c, l);\n final Timeline timeline = new Timeline();\n timeline.setCycleCount(Timeline.INDEFINITE);\n timeline.setAutoReverse(false);\n KeyValue xKV = new KeyValue(c.centerXProperty(), 500);\n KeyValue yKV = new KeyValue(c.centerYProperty(), 100, new Interpolator() {\n @Override\n protected double curve(double t) {\n return -4 * (t - .5) * (t - .5) + 1;\n }\n });\n KeyFrame xKF = new KeyFrame(Duration.millis(2000), xKV);\n KeyFrame yKF = new KeyFrame(Duration.millis(2000), yKV);\n timeline.getKeyFrames().addAll(xKF, yKF);\n timeline.play();\n }\n\n public static void main(String[] args) {\n launch(args);\n }\n\n}\nRun Code Online (Sandbox Code Playgroud)\n
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