Dik*_*sha 3 core-graphics objective-c ios uibezierpath
我需要在a中创建一条曲线,UIView如下图所示.我必须使用UIBezierPath.请帮我解决这个问题.
我也想知道如何从水平轴上翻转曲线,这样我的弧顶部和底部底部.
要在特定范围内绘制实心填充弧CGSize,您可以定义UIBezierPath如下:
- (UIBezierPath * _Nullable)pathOfArcWithinSize:(CGSize)size {
if (size.width == 0 || size.height <= 0) return nil;
CGFloat theta = M_PI - atan2(size.width / 2.0, size.height) * 2.0;
CGFloat radius = self.bounds.size.height / (1.0 - cos(theta));
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(0, 0)];
[path addArcWithCenter:CGPointMake(size.width / 2.0, -radius + size.height) radius:radius startAngle:M_PI_2 + theta endAngle:M_PI_2 - theta clockwise:false];
[path closePath];
return path;
}
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这只是使用一个小三角法来计算给定视图高度和宽度的弧的角度和半径.
一旦你有了这个,你可以构造一个CAShapeLayer使用该路径,然后将其添加为a的子层,UIView或者你可以实现自己的drawRect方法来调用fill该路径.(或者,鉴于您已使用核心图形标记了此内容,您还可以drawRect使用CoreGraphics调用进行自定义,但我不确定为什么要这样做.)
例如,您可以定义一个CurvedView使用CAShapeLayer以下内容的类:
// CurvedView.h
#import <UIKit/UIKit.h>
IB_DESIGNABLE
@interface CurvedView : UIView
@property (nonatomic, strong) IBInspectable UIColor *fillColor;
@end
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和
// CurvedView.m
#import "CurvedView.h"
@interface CurvedView ()
@property (nonatomic, weak) CAShapeLayer *curvedLayer;
@end
@implementation CurvedView
- (instancetype)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
[self configureView];
}
return self;
}
- (instancetype _Nullable)initWithCoder:(NSCoder *)coder {
self = [super initWithCoder:coder];
if (self) {
[self configureView];
}
return self;
}
- (void)configureView {
self.fillColor = [UIColor whiteColor];
CAShapeLayer *layer = [CAShapeLayer layer];
layer.fillColor = self.fillColor.CGColor;
layer.strokeColor = [UIColor clearColor].CGColor;
layer.lineWidth = 0;
[self.layer addSublayer:layer];
self.curvedLayer = layer;
}
- (void)setFillColor:(UIColor *)fillColor {
_fillColor = fillColor;
self.curvedLayer.fillColor = fillColor.CGColor;
}
- (void)layoutSubviews {
[super layoutSubviews];
self.curvedLayer.path = [self pathOfArcWithinSize:self.bounds.size].CGPath;
}
- (UIBezierPath * _Nullable)pathOfArcWithinSize:(CGSize)size {
if (size.width == 0 || size.height <= 0) return nil;
CGFloat theta = M_PI - atan2(size.width / 2.0, size.height) * 2.0;
CGFloat radius = self.bounds.size.height / (1.0 - cos(theta));
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(0, 0)];
[path addArcWithCenter:CGPointMake(size.width / 2.0, -radius + size.height) radius:radius startAngle:M_PI_2 + theta endAngle:M_PI_2 - theta clockwise:false];
[path closePath];
return path;
}
@end
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产量:
或者,如果您更愿意使用该drawRect方法而不是使用CAShapeLayer:
// CurvedView.m
#import "CurvedView.h"
@implementation CurvedView
- (instancetype)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
[self configureView];
}
return self;
}
- (instancetype _Nullable)initWithCoder:(NSCoder *)coder {
self = [super initWithCoder:coder];
if (self) {
[self configureView];
}
return self;
}
- (void)configureView {
self.fillColor = [UIColor whiteColor];
}
- (void)setFillColor:(UIColor *)fillColor {
_fillColor = fillColor;
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect {
UIBezierPath *path = [self pathOfArcWithinSize:self.bounds.size];
[self.fillColor setFill];
[path fill];
}
- (UIBezierPath * _Nullable)pathOfArcWithinSize:(CGSize)size {
if (size.width == 0 || size.height <= 0) return nil;
CGFloat theta = M_PI - atan2(size.width / 2.0, size.height) * 2.0;
CGFloat radius = self.bounds.size.height / (1.0 - cos(theta));
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(0, 0)];
[path addArcWithCenter:CGPointMake(size.width / 2.0, -radius + size.height) radius:radius startAngle:M_PI_2 + theta endAngle:M_PI_2 - theta clockwise:false];
[path closePath];
return path;
}
@end
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如果希望弧占据视图的底部,则路径将如下所示:
- (UIBezierPath * _Nullable)pathOfArcWithinSize:(CGSize)size {
if (size.width == 0 || size.height <= 0) return nil;
CGFloat theta = M_PI - atan2(size.width / 2.0, size.height) * 2.0;
CGFloat radius = self.bounds.size.height / (1.0 - cos(theta));
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(0, size.height)];
[path addArcWithCenter:CGPointMake(size.width / 2.0, radius) radius:radius startAngle:M_PI_2 * 3.0 + theta endAngle:M_PI_2 * 3.0 - theta clockwise:false];
[path closePath];
return path;
}
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从本质上讲,这是同theta和radius,但在左下角开始,设置center为size.width / 2.0, radius,从圆弧M_PI_2 * 3.0± theta:
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