Gia*_*vas 8 .net c# asp.net design-patterns
我使用命令模式和自定义重试机制创建了一个回滚/重试机制,其中RetryCount和timeout threshold属性作为输入(如此处所述, 这是在C#中为同步/异步任务添加重试/回滚机制的最佳方法?).我也尝试了Polly框架,它很棒!
现在,我想将它们包装在一个抽象中.我可以将其描述为命令计划机制或基于命令的决策机制.
因此,根据命令结果的不同组合,我必须决定哪些已完成的命令将被还原,哪些不是(我想提供按下ReTry按钮的功能,一些命令不应该被还原) .
这些命令按某些类别分组,我必须针对不同的组和命令采取不同的回滚策略(基于结果).这里会有一些不同的政策!
重要提示:我想避免IF/ELSE等等.也许责任链模式可以帮助我,但我不知道,我真的想要帮助:
//Pseudo-code...
CommandHandler actionManager1 = new Action1Manager();
CommandHandler actionManager2 = new Action2Manager();
CommandHandler actionManager2 = new Action3Manager();
actionManager1.SetNextObjManager(Action2Manager);
actionManager2.SetNextObjManager(Action3Manager);
actionManager1.ProcessAction(){...}
actionManager1.ProcessAction(){...}
...
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另一个想法可能是观察者或事件处理者,但问题是如何使用它们(?).或者只是使用命令的列表/堆栈/队列并检查该列表以采取下一步的决定(?):
private List<ICommand> rollbackCommandsOfAllGroups;
private List<ICommand> rollbackCommandsOfGroup1;
private List<ICommand> rollbackCommandsOfGroup2;
...
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情景
最后,您可以考虑分为四(4)个类别的二十(20)个命令.
场景1
决定1
情景2
决定2
我想引导我并帮助我使用C#中的CODE示例.
我想,你需要像MultiCommand Pattern 这样的东西.它在HeadFirst Design Patterns一书中得到了很好的定义.
我创建了一个草图设计,它允许以灵活的方式管理命令.这不是最终的决定,只是一个可能用于进一步设计的粗略想法......所以,我们走了:
首先,我们将为所有命令创建一个接口:
interface ICommand
{
bool Execute();
void Rollback();
void BatchRollback();
}
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Rollback()操作将取消命令本身,而BatchRollback()将取消所有依赖命令的堆栈.
其次,我们将使用简单的Execute()和Rollback()方法实现创建一个抽象的BaseCommand类:
abstract class BaseCommand : ICommand
{
private ICommand rollbackMultiCommand;
#region constructors
protected BaseCommand(MultiCommand rollbackMultiCommand = null)
{
this.rollbackMultiCommand = rollbackMultiCommand;
}
#endregion
protected abstract bool ExecuteAction();
public abstract void Rollback();
public bool Execute()
{
if (!ExecuteAction())
{
BatchRollback();
return false;
}
return true;
}
public void BatchRollback()
{
Rollback();
if (rollbackMultiCommand != null)
rollbackMultiCommand.Rollback();
}
}
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注意,我们也使用了模板方法模式:基类的Execute()方法实现了命令执行和回滚的基本逻辑,而每个命令的特定操作将在子类的ExecuteAction()方法中实现.
请查看BaseCommand构造函数:它接受MultiCommand类作为参数,如果在执行期间出现问题,它会存储要回滚的命令列表.
这是MultiCommand类实现:
class MultiCommand : ICommand
{
private List<ICommand> rollbackCommands;
private List<ICommand> commands;
public MultiCommand(List<ICommand> commands, List<ICommand> rollbackCommands)
{
this.rollbackCommands = rollbackCommands;
if (rollbackCommands != null)
this.rollbackCommands.Reverse();
this.commands = commands;
}
#region not implemented members
// here other not implemented members of ICommand
#endregion
public bool Execute()
{
foreach (var command in commands)
{
if (!command.Execute())
return false;
}
return true;
}
public void Rollback()
{
foreach (var rollbackCommand in rollbackCommands)
{
rollbackCommand.Rollback();
}
}
#endregion
}
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好吧,我们的命令看起来像这样:
class Command1 : BaseCommand
{
public Command1(MultiCommand rollbackMultiCommand = null) : base(rollbackMultiCommand)
{
}
protected override bool ExecuteAction()
{
Output("command 1 executed");
return true;
}
public override void Rollback()
{
Output("command 1 canceled");
}
}
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为简单起见,我以与Command1相同的方式实现了Command2,Command3,Command4.然后,对于失败的命令模拟,我创建了这个:
class FailCommand : BaseCommand
{
public FailCommand(MultiCommand rollbackMultiCommand = null) : base(rollbackMultiCommand)
{
}
protected override bool ExecuteAction()
{
Output("failed command executed");
return false;
}
public override void Rollback()
{
Output("failed command cancelled");
}
}
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让我们尝试使用所有这些员工: 场景1:
[TestMethod]
public void TestCommands()
{
var command1 = new Command1();
var command2 = new Command2();
var command3 = new Command3(new MultiCommand(null, new List<ICommand> { command1 }));
var command4 = new FailCommand(new MultiCommand(null, new List<ICommand> { command1, command2, command3 }));
var group1 = new MultiCommand(new List<ICommand>
{
command1,
command2
}, null);
var group2 = new MultiCommand(new List<ICommand>
{
command3,
command4
}, null);
var groups = new MultiCommand(new List<ICommand>
{
group1,
group2
}, null);
groups.Execute();
}
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正如您所看到的,我们创建了一些命令,将它们分组(组是Multicommands,可以拥有尽可能多的嵌套).
然后,我们将group1和group2推送到变量组以使用所有命令,例如一个.我们还将Command3和FailCommand的构造函数推入了命令列表,如果出现问题,应该回滚它们.在该示例中,我们的command3执行良好,但command4失败.因此,我们希望command4,command3,command2,command1在失败后取消.
以下是测试的输出:
command 1 executed
command 2 executed
command 3 executed
failed command executed
failed command cancelled
command 3 canceled
command 2 canceled
command 1 canceled
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场景2 与场景1几乎相同,但是如果 command3失败,我们只想回滚 command3和 command1:
[TestMethod]
public void TestCommands2()
{
var command1 = new Command1();
var command2 = new Command2();
var command3 = new FailCommand(new MultiCommand(null, new List<ICommand> { command1 }));
var command4 = new Command4(new MultiCommand(null, new List<ICommand> { command1, command2, command3 }));
var group1 = new MultiCommand(new List<ICommand>
{
command1,
command2
}, null);
var group2 = new MultiCommand(new List<ICommand>
{
command3,
command4
}, null);
var groups = new MultiCommand(new List<ICommand>
{
group1,
group2
}, null);
groups.Execute();
}
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输出在这里:
command 1 executed
command 2 executed
failed command executed
failed command cancelled
command 1 canceled
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我希望它对你的情况有用......你可以在GitHub上找到这个例子.
在最近的提交中,您可以找到更灵活的此方法版本