JS - 如何将图像对象变成灰度并显示它

Min*_* Li 3 javascript image data-url

基本上,当单击按钮时,它会告诉移动设备转到相机。一旦相机拍照,它就会给我图像数据(它被称为数据 URL 吗?)。这是我处理它的代码:

var imagesrc = "data:image/jpeg;base64," + imageData;

var myimage = new Image(500, 500);
myimage.src = imagesrc;            <---- to populate the object with the colored image
myimage.src = grayscale(myimage);  <---- here I set it to the grayscale image
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我想调用一个方法叫它grayscale()返回已经变成灰度的图像。我试过这个:

function grayscale(image){
    var canvasContext = canvas.getContext('2d');
    var imgW = image.width;
    var imgH = image.height;
    canvas.width = imgW;
    canvas.height = imgH;

    canvasContext.drawImage(image, 0, 0);

    var imgPixels = canvasContext.getImageData(0, 0, imgW, imgH);


    for(>var y = 0; y < imgPixels.height; y++){
        for(>var x = 0; x < imgPixels.width; x++){
          var i = (y * 4) * imgPixels.width + x * 4;
          var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
          imgPixels.data[i] = avg;
          imgPixels.data[i + 1] = avg;
          imgPixels.data[i + 2] = avg;
        }
    }

    canvasContext.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);

    dataurl = canvas.toDataURL();
    var newimg = "data:image/jpeg;base64," + dataurl;
    return newimg;
}
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但由于某种原因它不起作用。它只是不显示灰度图像。我在网上找到了for循环代码并对其进行了调整。

Jon*_*ter 6

这不起作用有几个原因。对您来说,开始检查控制台输出以跟踪错误将是一件好事。例如,Firefox“F12”会告诉您这for(>var ...)是一个问题。;)

您是否canvas在与我们共享的代码之外的某个地方声明了?是否dataurl宣告?toDataUrl不需要前缀...

这是我在 for 循环中输入的一个基本 html 文件,它确实将“test.png”变成了灰色。也许您想将其保存在某个地方,将 png 放入同一文件夹中,然后开始逐步编辑内容,而不是复制代码。如果您愿意接受挑战,请尝试通过http://jslint.com/!(我猜你必须用 while 循环替换 for 循环)。:)

<!DOCTYPE html>
<html>

<head>
    <meta charset="utf-8">
    <title>Canvas/ImgData Test</title>
</head>

<body>
    <canvas id="output"></canvas>
    <script>
        var cnv = document.getElementById('output');
        var cnx = cnv.getContext('2d');

        function grey(input) {
            cnx.drawImage(myimage, 0 , 0);
            var width = input.width;
            var height = input.height;
            var imgPixels = cnx.getImageData(0, 0, width, height);

            for(var y = 0; y < height; y++){
                for(var x = 0; x < width; x++){
                    var i = (y * 4) * width + x * 4;
                    var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
                    imgPixels.data[i] = avg;
                    imgPixels.data[i + 1] = avg;
                    imgPixels.data[i + 2] = avg;
                }
            }

            cnx.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
        }

        var myimage = new Image();
        myimage.onload = function() {
            grey(myimage);
        }
        myimage.src = "test.png";
    </script>
</body>
</html>
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