Min*_* Li 3 javascript image data-url
基本上,当单击按钮时,它会告诉移动设备转到相机。一旦相机拍照,它就会给我图像数据(它被称为数据 URL 吗?)。这是我处理它的代码:
var imagesrc = "data:image/jpeg;base64," + imageData;
var myimage = new Image(500, 500);
myimage.src = imagesrc; <---- to populate the object with the colored image
myimage.src = grayscale(myimage); <---- here I set it to the grayscale image
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我想调用一个方法叫它grayscale()返回已经变成灰度的图像。我试过这个:
function grayscale(image){
var canvasContext = canvas.getContext('2d');
var imgW = image.width;
var imgH = image.height;
canvas.width = imgW;
canvas.height = imgH;
canvasContext.drawImage(image, 0, 0);
var imgPixels = canvasContext.getImageData(0, 0, imgW, imgH);
for(>var y = 0; y < imgPixels.height; y++){
for(>var x = 0; x < imgPixels.width; x++){
var i = (y * 4) * imgPixels.width + x * 4;
var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
imgPixels.data[i] = avg;
imgPixels.data[i + 1] = avg;
imgPixels.data[i + 2] = avg;
}
}
canvasContext.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
dataurl = canvas.toDataURL();
var newimg = "data:image/jpeg;base64," + dataurl;
return newimg;
}
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但由于某种原因它不起作用。它只是不显示灰度图像。我在网上找到了for循环代码并对其进行了调整。
这不起作用有几个原因。对您来说,开始检查控制台输出以跟踪错误将是一件好事。例如,Firefox“F12”会告诉您这for(>var ...)是一个问题。;)
您是否canvas在与我们共享的代码之外的某个地方声明了?是否dataurl宣告?toDataUrl不需要前缀...
这是我在 for 循环中输入的一个基本 html 文件,它确实将“test.png”变成了灰色。也许您想将其保存在某个地方,将 png 放入同一文件夹中,然后开始逐步编辑内容,而不是复制代码。如果您愿意接受挑战,请尝试通过http://jslint.com/!(我猜你必须用 while 循环替换 for 循环)。:)
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Canvas/ImgData Test</title>
</head>
<body>
<canvas id="output"></canvas>
<script>
var cnv = document.getElementById('output');
var cnx = cnv.getContext('2d');
function grey(input) {
cnx.drawImage(myimage, 0 , 0);
var width = input.width;
var height = input.height;
var imgPixels = cnx.getImageData(0, 0, width, height);
for(var y = 0; y < height; y++){
for(var x = 0; x < width; x++){
var i = (y * 4) * width + x * 4;
var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
imgPixels.data[i] = avg;
imgPixels.data[i + 1] = avg;
imgPixels.data[i + 2] = avg;
}
}
cnx.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
}
var myimage = new Image();
myimage.onload = function() {
grey(myimage);
}
myimage.src = "test.png";
</script>
</body>
</html>
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