rul*_*ilg 13 animation stroke ios uibezierpath swift
我一直UIBezierPath
用Swift 做一个简单的动画.此路径包括创建带有彩色边框的圆角矩形.动画必须是彩色边框的绘图.为此,我创建了一个CAShapeLayer
带有UIBezierPath(roundedRect:, cornerRadius: )
let layer = CAShapeLayer()
var viewPrueba = UIView()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
viewPrueba = UIView(frame: CGRectMake(self.view.frame.width/2-100, self.view.frame.height/2 - 100, 200, 200))
self.view.addSubview(viewPrueba)
let path = UIBezierPath(roundedRect: CGRectMake(0, 0, 200, 200), cornerRadius: 40.0)
layer.path = path.CGPath
layer.fillColor = UIColor.clearColor().CGColor
layer.strokeColor = UIColor.blueColor().CGColor
layer.strokeStart = 0.0
layer.strokeEnd = 0.0
layer.lineWidth = 4.0
layer.lineJoin = kCALineJoinRound
viewPrueba.layer.addSublayer(layer)
let tapGR = UITapGestureRecognizer(target: self, action: #selector(ViewController.anim))
self.view.addGestureRecognizer(tapGR)
}
func anim() {
let anim1 = CABasicAnimation(keyPath: "strokeEnd")
anim1.fromValue = 0.0
anim1.toValue = 1.0
anim1.duration = 4.0
anim1.repeatCount = 0
anim1.autoreverses = false
anim1.removedOnCompletion = false
anim1.additive = true
anim1.fillMode = kCAFillModeForwards
self.layer.addAnimation(anim1, forKey: "strokeEnd")
}`
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它运作良好.唯一的问题是动画从正方形的左上角开始而不是从顶部中心开始.我怎样才能做到这一点?
为了达到这个目的,我唯一能找到的就是用圆圈而不是矩形来做,这不是我们想要的.
谢谢
wj2*_*061 13
CoreAnimate以与绘制UIBezierPath相同的顺序进行动画处理.
系统方法
+ (instancetype)bezierPathWithRoundedRect:(CGRect)rect cornerRadius:(CGFloat)cornerRadius;
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返回从左上角绘制的UIBezierPath,因此您的动画从左上角开始.
但是您可以创建自己的UIBezierPath绘制表单顶部中心:
func centerStartBezierPath(frame:CGRect,cornerRadius:CGFloat) -> UIBezierPath {
let path = UIBezierPath()
path.moveToPoint(CGPointMake(frame.width/2.0, 0))
path.addLineToPoint(CGPointMake(frame.width-cornerRadius, 0))
path.addArcWithCenter(CGPointMake(frame.width-cornerRadius, cornerRadius),
radius: cornerRadius,
startAngle: CGFloat(-M_PI/2),
endAngle: 0,
clockwise: true)
path.addLineToPoint(CGPointMake(frame.width, frame.height-cornerRadius))
path.addArcWithCenter(CGPointMake(frame.width-cornerRadius, frame.height-cornerRadius),
radius: cornerRadius,
startAngle: 0,
endAngle: CGFloat(M_PI/2),
clockwise: true)
path.addLineToPoint(CGPointMake(cornerRadius, frame.height))
path.addArcWithCenter(CGPointMake(cornerRadius, frame.height-cornerRadius),
radius: cornerRadius,
startAngle: CGFloat(M_PI/2),
endAngle: CGFloat(M_PI),
clockwise: true)
path.addLineToPoint(CGPointMake(0, cornerRadius))
path.addArcWithCenter(CGPointMake(cornerRadius, cornerRadius),
radius: cornerRadius,
startAngle: CGFloat(M_PI),
endAngle: CGFloat(M_PI*3/2),
clockwise: true)
path.closePath()
path.applyTransform(CGAffineTransformMakeTranslation(frame.origin.x, frame.origin.y))
return path;
}
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它的工作原理如下:
您也可以更改代码,并从您想要的任何点开始.