如何为 iOS 生成漂亮的柔和色彩?
David Crow 在 Java 中提供了一个出色的彩色答案:Algorithm to random generated an beautifuls-pleased color Palette
那么我们如何适配iOS呢?
John Coates 的 Swift 实现出现在这里: https: //gist.github.com/JohnCoates/725d6d3c5a07c4756dec但他错误地将其称为“粉彩”,尽管不包括实现该效果所需的浅蓝色。
我的 John's git 的 Objective-C 版本(浅蓝色混合)在这里:
// Adapted from Stack Overflow answer by David Crow http://stackoverflow.com/a/43235
-(UIColor*) generateRandomPastelColor
{
// Randomly generate numbers
CGFloat red = ( (CGFloat)(arc4random() % 256) ) / 256;
CGFloat green = ( (CGFloat)(arc4random() % 256) ) / 256;
CGFloat blue = ( (CGFloat)(arc4random() % 256) ) / 256;
// Mix with light-blue
CGFloat mixRed = 1+0xad/256, mixGreen = 1+0xd8/256, mixBlue = 1+0xe6/256;
red = (red + mixRed) / 3;
green = (green + mixGreen) / 3;
blue = (blue + mixBlue) / 3;
return [UIColor colorWithRed:red green:green blue:blue alpha:1];
}
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编辑
我改进了算法,通过将白色也混合到计算中(通过将 1 添加到浅蓝色并潜水 3 而不是 2),使颜色更亮。
下面是上述方法的测试代码(可以替换新项目的viewDidLoad并运行):
#define RECT_SIZE 30
- (void)viewDidLoad {
[super viewDidLoad];
CGFloat screenWidth = [UIScreen mainScreen].bounds.size.width;
CGFloat screenHeight = [UIScreen mainScreen].bounds.size.height;
int horizontals = screenWidth / RECT_SIZE;
int verticals = screenHeight / RECT_SIZE;
float offset_h = ((int)screenWidth % RECT_SIZE)/2;
float offset_v = ((int)screenHeight % RECT_SIZE)/2;
for (int v=0; v < verticals; v++) {
for (int h=0; h < horizontals; h++) {
CGRect rect = CGRectMake(offset_h + h * RECT_SIZE, offset_v + v * RECT_SIZE, RECT_SIZE, RECT_SIZE);
UIView *square = [[UIView alloc] initWithFrame:rect];
square.backgroundColor = [self generateRandomPastelColor];
[self.view addSubview:square];
}
}
}
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