iOS:如何生成随机柔和的颜色?

ish*_*hak 3 colors ios

如何为 iOS 生成漂亮的柔和色彩?

David Crow 在 Java 中提供了一个出色的彩色答案:Algorithm to random generated an beautifuls-pleased color Palette

那么我们如何适配iOS呢?

ish*_*hak 5

John Coates 的 Swift 实现出现在这里: https: //gist.github.com/JohnCoates/725d6d3c5a07c4756dec但他错误地将其称为“粉彩”,尽管不包括实现该效果所需的浅蓝色。

我的 John's git 的 Objective-C 版本(浅蓝色混合)在这里:

// Adapted from Stack Overflow answer by David Crow http://stackoverflow.com/a/43235
-(UIColor*) generateRandomPastelColor
{
    // Randomly generate numbers
    CGFloat red  = ( (CGFloat)(arc4random() % 256) ) / 256;
    CGFloat green  = ( (CGFloat)(arc4random() % 256) ) / 256;
    CGFloat blue  = ( (CGFloat)(arc4random() % 256) ) / 256;

    // Mix with light-blue
    CGFloat mixRed = 1+0xad/256, mixGreen = 1+0xd8/256, mixBlue = 1+0xe6/256;
    red = (red + mixRed) / 3;
    green = (green + mixGreen) / 3;
    blue = (blue + mixBlue) / 3;
    return [UIColor colorWithRed:red green:green blue:blue alpha:1];
}
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编辑

我改进了算法,通过将白色也混合到计算中(通过将 1 添加到浅蓝色并潜水 3 而不是 2),使颜色更亮。

下面是上述方法的测试代码(可以替换新项目的viewDidLoad并运行):

#define RECT_SIZE 30

- (void)viewDidLoad {
    [super viewDidLoad];
    CGFloat screenWidth = [UIScreen mainScreen].bounds.size.width;
    CGFloat screenHeight = [UIScreen mainScreen].bounds.size.height;
    int horizontals = screenWidth / RECT_SIZE;
    int verticals = screenHeight / RECT_SIZE;
    float offset_h = ((int)screenWidth % RECT_SIZE)/2;
    float offset_v = ((int)screenHeight % RECT_SIZE)/2;
    for (int v=0; v < verticals; v++) {
        for (int h=0; h < horizontals; h++) {
            CGRect rect = CGRectMake(offset_h + h * RECT_SIZE, offset_v + v * RECT_SIZE, RECT_SIZE, RECT_SIZE);
            UIView *square = [[UIView alloc] initWithFrame:rect];
            square.backgroundColor = [self generateRandomPastelColor];
            [self.view addSubview:square];
        }
    }
}
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