class M {
};
class E {
public:
~E();
private:
MyVector mv;
};
E::~E() {
mv.clear()
}
typedef MyHashMap<M*, E*> EMap;
typedef MyHashMap<M*, E*>::iterator EMapItr;
class A : public class Base {
public:
~A();
const EMap& getEMap() { return p_emap};
virtual void func();
protected:
EMap p_Map;
};
A::~A() {
EMapItr eMItr = p_Map.beginRandom();
for(; eMItr; ++eMItr) {
delete eMItr.value();
}
}
class DB {
public fill(EMap* p_Map);
};
class Derived: public A {
private:
DB dp;
};
class GUI {
public:
void guiFunc();
}
void GUI:guiFunc() {
Derived* d = new Derived;
d->func();
}
void Derived::func() {
db.fill(&p_map);
}
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请注意MyHashMap是我自定义的hashmap.功能与std:hashmap相同请注意MyVector是std :: vector的自定义形式.功能与std:vector相同
我不想删除M类M*的指针
以下代码是正确的还是你看到同样的问题
A::~A() {
EMapItr eMItr = p_Map.beginRandom();
for(; eMItr; ++eMItr) {
delete eMItr.value();
}
}
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我们还需要清除下面的矢量,否则会自动关注E :: ~E(){mv.clear()}