如何使Unity单例基类支持泛型?

Art*_*rtS 5 c# generics unity-game-engine unity5

阶级派生关系

在我的项目中,我有一个类结构,如图所示.

绿色类是旧代码,运行得很好.红色框中的类是新添加的代码.没有编译器错误,但是当在Unity中单击播放并运行到新代码时,无法正确初始化这三个类.

Unity控制台发出警告说:"名为'DataMgrBase`2'的类是通用的.不支持Generic MonoBehaviours!UnityEngine.GameObject:AddComponent()"在这一行:"instance = obj.AddComponent();"

我怎么解决这个问题?

以下是一些代码供您参考,谢谢!

单例基类的实现:

using UnityEngine;
using System.Collections;

public class UnitySingletonPersistent<T> : MonoBehaviour where T : Component
{
    private static T instance;

    public static T Instance {
        get {
            if (instance == null) {
                instance = FindObjectOfType<T> ();
                if (instance == null) {
                    GameObject obj = new GameObject ();
                    obj.name = typeof(T).Name;
                    obj.hideFlags = HideFlags.DontSave;
                    instance = obj.AddComponent<T> ();
                }
            }
            return instance;
        }
    }

    public virtual void Awake ()
    {
        DontDestroyOnLoad (this.gameObject);
        if (instance == null) {
            instance = this as T;
        } else {
            Destroy (gameObject);
        }
    }
}
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DataMgrBase的实现:

public class DataMgrBase<TKey, TValue>: UnitySingletonPersistent<DataMgrBase<TKey, TValue>> {

    protected Dictionary<TKey, TValue> dataDict;

    public override void Awake()
    {
        base.Awake();

        dataDict = new Dictionary<TKey, TValue>();
    }

    public TValue GetDataForKey(TKey key)
    {
        TValue data;
        if (dataDict.TryGetValue(key, out data))
        {
            return data;
        }
        else
        {
            data = LoadDataForKey(key);
            if (data != null)
            {
                dataDict.Add(key, data);
            }

            return data;
        }
    }

    virtual protected TValue LoadDataForKey(TKey key)
    {
        if (dataDict.ContainsKey(key))
        {
            return GetDataForKey(key);
        }
        else
        {
            return default(TValue);
        }
    }    
}
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Art*_*rtS 2

我自己解决了,如下:

更改基类以获取新的泛型类型(将从其派生的类的泛型类型,并将该类型传递给单例基类)

public class DataMgrBase<TKey, TValue, TClass>: UnitySingletonPersistent<TClass> where TClass: Component
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对于想要从它派生的所有其他三个类,将它们更改为以下形式:

public class MobSettingDataMgr : DataMgrBase<int, MobSettingData, MobSettingDataMgr>
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