Nis*_*ula 6 rotation scenekit swift
我想用Scene套件创建一个应用来解决Rubix Cube.我有自己的dae文件用于多维数据集.这是我在viewDidLoad中的设置代码
let myscene = SCNScene(named: "Rubik1.scnassets/Rubiks_Cube.dae")
scene.rootNode.addChildNode((myscene?.rootNode)!)
// retrieve the SCNView
let scnView = self.view as! SCNView
// set the scene to the view
scnView.scene = scene
geometryNode = (scnView.scene?.rootNode.childNodeWithName("Cube",recursively: true))!
let panRecognizer = UIPanGestureRecognizer(target: self, action: "panGesture:")
scnView.addGestureRecognizer(panRecognizer)
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在识别平移手势以旋转立方体时
func panGesture(gestureRecognize: UIPanGestureRecognizer){
let translation = gestureRecognize.translationInView(gestureRecognize.view!)
let x = Float(translation.x)
let y = Float(-translation.y)
let anglePan = sqrt(pow(x,2)+pow(y,2))*(Float)(M_PI)/180.0
var rotationVector = SCNVector4()
rotationVector.x = -y
rotationVector.y = x
rotationVector.z = 0
rotationVector.w = anglePan
geometryNode.rotation = rotationVector
//geometryNode.transform = SCNMatrix4MakeRotation(anglePan, -y, x, 0)
if(gestureRecognize.state == UIGestureRecognizerState.Ended) {
//
}
}
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上面的代码不保留以前的平移手势.我如何使用"rotationvector"或
SCNMatrix4MakeRotation(anglePan, -y, x, 0)
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旋转立方体
问题已经解决了
if(gestureRecognize.state == UIGestureRecognizerState.Ended) {
let currentPivot = geometryNode.pivot
let changePivot = SCNMatrix4Invert( geometryNode.transform)
geometryNode.pivot = SCNMatrix4Mult(changePivot, currentPivot)
geometryNode.transform = SCNMatrix4Identity
}
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如果对象原始位置不是(0,0,0),则此解决方案有效.
if(gestureRecognize.state == UIGestureRecognizerState.Ended) {
let currentPivot = geometryNode.pivot
let currentPosition = geometryNode.position
let changePivot = SCNMatrix4Invert(SCNMatrix4MakeRotation(geometryNode.rotation.w, geometryNode.rotation.x, geometryNode.rotation.y, geometryNode.rotation.z))
geometryNode.pivot = SCNMatrix4Mult(changePivot, currentPivot)
geometryNode.transform = SCNMatrix4Identity
geometryNode.position = currentPosition
}
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但我不明白为什么我们将transform或rotation的反转值赋给changePivot.它是否正确,我们正在尝试将枢轴旋转到我们当前的旋转值,并将.transform属性设置为单位矩阵,它将节点重置为枢轴值.我们没有看到任何变化,因为枢轴已经具有与我们的节点相同的值.但是为什么我们使用反转值,通常你用它来将某些东西旋转回原点.有人可以告诉我,我在哪里错了吗?
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