B1C*_*0PS 5 java gradient alpha image graphics2d
使用Graphics2d,我试图BufferedImage在背景图像上绘制.在这张图片的任意一点,我想在绘制的图像中"切出一个圆孔"让背景显示出来.
我希望这个洞不是一个坚固的形状,而是一个渐变.换句话说,BufferedImage应该具有与其距孔中心的距离成比例的α/不透明度.
我对Graphics2d渐变有点熟悉AlphaComposite,但有没有办法将它们结合起来?
是否有(不是非常昂贵)的方式来实现这种效果?
这可以通过RadialGradientPaint适当的方法解决AlphaComposite.
以下是MCVE,展示了如何做到这一点.它使用与他的答案中使用的user1803551相同的图像,因此屏幕截图看起来(几乎)相同.但是这个添加了一个MouseMotionListener允许您通过将当前鼠标位置传递给updateGradientAt方法来移动孔周围,在该方法中实际创建所需图像:
RadialGradientPaint,在中心有一个完全不透明的颜色,在边框(!)有一个完全透明的颜色.这可能是违反直觉的,但目的是从现有图像中"切出"这个洞,这是通过下一步完成的:一个AlphaComposite.DstOut被分配到Graphics2D.这个导致α值的"反转",如公式中所示
Ar = Ad*(1-As)
Cr = Cd*(1-As)
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where r代表"result",s代表"source",d代表"destination"
结果是在所需位置具有径向渐变透明度的图像,在中心处完全透明并且在边界处完全不透明(!).的这种组合Paint并Composite然后被用于与尺寸和孔的填充坐标的椭圆形.(人们也可以fillRect打电话,填写整个图像 - 它不会改变结果).
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RadialGradientPaint;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class TransparentGradientInImage
{
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable()
{
@Override
public void run()
{
createAndShowGUI();
}
});
}
private static void createAndShowGUI()
{
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
TransparentGradientInImagePanel p =
new TransparentGradientInImagePanel();
f.getContentPane().add(p);
f.setSize(800, 600);
f.setLocationRelativeTo(null);
f.setVisible(true);
}
}
class TransparentGradientInImagePanel extends JPanel
{
private BufferedImage background;
private BufferedImage originalImage;
private BufferedImage imageWithGradient;
TransparentGradientInImagePanel()
{
try
{
background = ImageIO.read(
new File("night-sky-astrophotography-1.jpg"));
originalImage = convertToARGB(ImageIO.read(new File("7bI1Y.jpg")));
imageWithGradient = convertToARGB(originalImage);
}
catch (IOException e)
{
e.printStackTrace();
}
addMouseMotionListener(new MouseAdapter()
{
@Override
public void mouseMoved(MouseEvent e)
{
updateGradientAt(e.getPoint());
}
});
}
private void updateGradientAt(Point point)
{
Graphics2D g = imageWithGradient.createGraphics();
g.drawImage(originalImage, 0, 0, null);
int radius = 100;
float fractions[] = { 0.0f, 1.0f };
Color colors[] = { new Color(0,0,0,255), new Color(0,0,0,0) };
RadialGradientPaint paint =
new RadialGradientPaint(point, radius, fractions, colors);
g.setPaint(paint);
g.setComposite(AlphaComposite.DstOut);
g.fillOval(point.x - radius, point.y - radius, radius * 2, radius * 2);
g.dispose();
repaint();
}
private static BufferedImage convertToARGB(BufferedImage image)
{
BufferedImage newImage =
new BufferedImage(image.getWidth(), image.getHeight(),
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = newImage.createGraphics();
g.drawImage(image, 0, 0, null);
g.dispose();
return newImage;
}
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawImage(background, 0, 0, null);
g.drawImage(imageWithGradient, 0, 0, null);
}
}
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您可以与玩fractions和colors的RadialGradientPaint,以达到不同的效果.例如,这些价值......
float fractions[] = { 0.0f, 0.1f, 1.0f };
Color colors[] = {
new Color(0,0,0,255),
new Color(0,0,0,255),
new Color(0,0,0,0)
};
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导致一个小而透明的孔,有一个大而柔软的"电晕":
而这些价值观
float fractions[] = { 0.0f, 0.9f, 1.0f };
Color colors[] = {
new Color(0,0,0,255),
new Color(0,0,0,255),
new Color(0,0,0,0)
};
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造成一个大而清晰透明的中心,带有一个小"电晕":
该RadialGradientPaintJavaDoc中有一些例子,可以帮助找到所需的值.
我发布的一些相关问题(类似)答案:
编辑回答有关评论中提出的表现的问题
如何将性能问题Paint/ Composite方法比作getRGB/ setRGB做法的确有趣.根据我以前的经验,我的直觉是第一个比第二个快得多,因为,一般来说,getRGB/ setRGB往往很慢,并且内置机制被高度优化(在某些情况下,可能甚至是硬件加速).
事实上,Paint/ Composite办法是比快getRGB/ setRGB方法,但并不如我预期的多.以下当然不是一个非常深刻的"基准"(我没有使用Caliper或JMH),但应该对实际性能给出一个很好的估计:
// NOTE: This is not really a sophisticated "Benchmark",
// but gives a rough estimate about the performance
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RadialGradientPaint;
import java.awt.image.BufferedImage;
public class TransparentGradientInImagePerformance
{
public static void main(String[] args)
{
int w = 1000;
int h = 1000;
BufferedImage image0 = new BufferedImage(w, h,
BufferedImage.TYPE_INT_ARGB);
BufferedImage image1 = new BufferedImage(w, h,
BufferedImage.TYPE_INT_ARGB);
long before = 0;
long after = 0;
int runs = 100;
for (int radius = 100; radius <=400; radius += 10)
{
before = System.nanoTime();
for (int i=0; i<runs; i++)
{
transparitize(image0, w/2, h/2, radius);
}
after = System.nanoTime();
System.out.println(
"Radius "+radius+" with getRGB/setRGB: "+(after-before)/1e6);
before = System.nanoTime();
for (int i=0; i<runs; i++)
{
updateGradientAt(image0, image1, new Point(w/2, h/2), radius);
}
after = System.nanoTime();
System.out.println(
"Radius "+radius+" with paint "+(after-before)/1e6);
}
}
private static void transparitize(
BufferedImage imgA, int centerX, int centerY, int r)
{
for (int x = centerX - r; x < centerX + r; x++)
{
for (int y = centerY - r; y < centerY + r; y++)
{
double distance = Math.sqrt(
Math.pow(Math.abs(centerX - x), 2) +
Math.pow(Math.abs(centerY - y), 2));
if (distance > r)
continue;
int argb = imgA.getRGB(x, y);
int a = (argb >> 24) & 255;
double factor = distance / r;
argb = (argb - (a << 24) + ((int) (a * factor) << 24));
imgA.setRGB(x, y, argb);
}
}
}
private static void updateGradientAt(BufferedImage originalImage,
BufferedImage imageWithGradient, Point point, int radius)
{
Graphics2D g = imageWithGradient.createGraphics();
g.drawImage(originalImage, 0, 0, null);
float fractions[] = { 0.0f, 1.0f };
Color colors[] = { new Color(0, 0, 0, 255), new Color(0, 0, 0, 0) };
RadialGradientPaint paint = new RadialGradientPaint(point, radius,
fractions, colors);
g.setPaint(paint);
g.setComposite(AlphaComposite.DstOut);
g.fillOval(point.x - radius, point.y - radius, radius * 2, radius * 2);
g.dispose();
}
}
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我的电脑上的时间顺序是这样的
...
Radius 390 with getRGB/setRGB: 1518.224404
Radius 390 with paint 764.11017
Radius 400 with getRGB/setRGB: 1612.854049
Radius 400 with paint 794.695199
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表明该Paint/ Composite方法是大约两倍一样快getRGB/ setRGB方法.除了性能之外,Paint/ Composite还有一些其他优点,主要RadialGradientPaint是上面描述的可能的参数化,这是我更喜欢这个解决方案的原因.