lin*_*sek 0 c linux serial-port
我有两个应用程序串行通信.目标有一个它导航的状态机.它将接收并丢弃数据,直到它获得消息字节(0xE3)的开始,然后处理数据直到消息字节(0x3E)结束.我遇到了一些数据问题.我认为这是一个处理问题而不是通信问题.我也知道这很简单,但很难看到问题.
主机正在向目标发送数据.bfr数据是:{0xAA, 0xFF, 0x05, 'H', 'e', 'l', 'l', 'o'};
byte = MSG_START_BYTE; // 0xE3
if (write(fd, &byte, 1) < 0)
return -1;
if (write(fd, bfr, bfr_len) < 0)
return -1;
if (write(fd, &crc, sizeof(crc)) < 0)
return -1;
byte = MSG_END_BYTE; // 0x3E
if (write(fd, &byte, 1) < 0)
return -1;
Run Code Online (Sandbox Code Playgroud)
目标是使用select()和read()来接收数据.
char rx_bfr[128];
uint8_t max_bytes_to_read = 1;
memset(rx_bfr, 0, strlen(rx_bfr));
...
printf("\tactivity...");
bytes_read = read(fd, rx_bfr, max_bytes_to_read);
if (bytes_read < 0)
return -1;
else if (bytes_read == 0)
return -1;
printf(" %d bytes to process...\n", bytes_read);
for (i = 0; i < bytes_read; i++)
{
printf("byte[%d] = 0x%x\n", i, rx_bfr[i]);
switch (state)
{
case SOM:
if (rx_bfr[i] == 0xE3)
...
Run Code Online (Sandbox Code Playgroud)
目标控制台输出是:
Waiting for message...
activity... 1 bytes to process...
byte[0] = 0xffffffe3
activity... 1 bytes to process...
byte[0] = 0xffffffaa
activity... 1 bytes to process...
byte[0] = 0xffffffff
activity... 1 bytes to process...
byte[0] = 0x5
activity... 1 bytes to process...
byte[0] = 0x48
activity... 1 bytes to process...
byte[0] = 0x65
activity... 1 bytes to process...
byte[0] = 0x6c
activity... 1 bytes to process...
byte[0] = 0x6c
activity... 1 bytes to process...
byte[0] = 0x6f
activity... 1 bytes to process...
byte[0] = 0xffffffd4
activity... 1 bytes to process...
byte[0] = 0xffffff81
activity... 1 bytes to process...
byte[0] = 0x1a
activity... 1 bytes to process...
byte[0] = 0x3c
activity... 1 bytes to process...
byte[0] = 0x3b
activity... 1 bytes to process...
byte[0] = 0x3e
Run Code Online (Sandbox Code Playgroud)
所以在我的状态机中,if条件是寻找0xE3
SOM,但是从printf看到的缓冲区中的第一个"字节"是0xFFFF_FFE3
.
char rx_bfr[128];
Run Code Online (Sandbox Code Playgroud)
在您的平台char
上签名.值为0xE3的带符号的char为负,但值为0xE3的整数为正,因此它们不会相等.请unsigned char
改用.
归档时间: |
|
查看次数: |
52 次 |
最近记录: |