我在本文中找到了解决方案.
有了边缘,你就有了这个数据结构:
C#中的代码如下:
public class WingedEdge
{
public Curve3d Curve { get; set; }
/// <summary>
/// Edge of the left loop starting on the end vertex of this edge.
/// </summary>
public Edge EndLeftEdge { get; set; }
/// <summary>
/// Edge of the right loop starting on the end vertex of this edge.
/// </summary>
public Edge EndRightEdge { get; set; }
/// <summary>
/// Vertex on the end point of the edge.
/// </summary>
public Vertex EndVertex { get; set; }
/// <summary>
/// Face on the left side of the edge.
/// </summary>
public Face LeftFace { get; set; }
/// <summary>
/// Face on the right side of the edge.
/// </summary>
public Face RightFace { get; set; }
/// <summary>
/// Edge of the left loop ending on the start vertex of this edge.
/// </summary>
public Edge StartLeftEdge { get; set; }
/// <summary>
/// Edge of the right loop ending on the start vertex of this edge.
/// </summary>
public Edge StartRightEdge { get; set; }
/// <summary>
/// Vertex on the start point of the edge.
/// </summary>
public Vertex StartVertex { get; set; }
}
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在面上,您只需要存储一个边界边,因为结构形成一个双链表,您可以检索其他边:
public class Face
{
/// <summary>
/// One of the edges bounding this face.
/// </summary>
public WingedEdge FirstEdge { get; set; }
}
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但是如果你需要迭代一个面的边缘,你将使用这个代码:
WingedEdge edge = face.FirstEdge;
do {
// Do something with the edge
WingedEdge edge = edge.LeftFace == face ? edge.LeftNextEdge : edge.RightNextEdge;
} while (edge != face.FirstEdge)
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我们必须在循环中使用条件表达式(?:)来查找下一个边缘.在现代的处理器,这会导致性能的下降,如描述在这个岗位.
半边数据结构没有这个问题(但需要更多的内存).