And*_*ges 12 c# ienumerable foreach
我有一个非常简单的程序,它创建了一堆对象并迭代它们来设置每个对象的Priority属性.
static void Main(string[] args)
{
foreach (var obj in ObjectCreator.CreateObjectsWithPriorities())
Console.WriteLine(String.Format("Object #{0} has priority {1}",
obj.Id, obj.Priority));
}
class ObjectCreator
{
public static IEnumerable<ObjectWithPriority> CreateObjectsWithPriorities()
{
var objs = new[] { 1, 2, 3 }.Select(i => new ObjectWithPriority() { Id = i });
ApplyPriorities(objs);
return objs;
}
static void ApplyPriorities(IEnumerable<ObjectWithPriority> objs)
{
foreach (var obj in objs)
{
obj.Priority = obj.Id * 10;
Console.WriteLine(String.Format("Set priority of object #{0} to {1}", obj.Id, obj.Priority));
}
}
}
class ObjectWithPriority
{
public int Id { get; set; }
public int Priority { get; set; }
}
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我期望IEnumerable在Main方法中包含具有修改优先级的对象.但是,所有这些都具有默认值0.这是日志:
Set priority of object #1 to 10
Set priority of object #2 to 20
Set priority of object #3 to 30
Object #1 has priority 0
Object #2 has priority 0
Object #3 has priority 0
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suche行为的原因是什么?为了让我的优先事项有效,我应该在这里改变什么?
Yuv*_*kov 16
当你这样做:
var objs = new[] { 1, 2, 3 }.Select(i => new ObjectWithPriority() { Id = i });
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您只是创建一个延迟评估的迭代器,这不会分配一个数组/列表来存储ObjectWithPriorty您的项目.每次枚举迭代器时,它将再次迭代值并ObjectWithPriority为每次迭代投影一次,但会丢弃它们.
您要做的是在传递查询之前实现查询,因此稍后您将实际修改已分配的列表/数组.这可以使用Enumerable.ToList或实现Enumerable.ToArray:
public static IEnumerable<ObjectWithPriority> CreateObjectsWithPriorities()
{
var objs = new[] { 1, 2, 3 }.Select(i => new ObjectWithPriority() { Id = i })
.ToList();
ApplyPriorities(objs);
return objs;
}
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您可以额外使用Enumerable.Range而不是分配固定大小的数组,这将根据请求懒惰地投射数字:
var objs = Enumerable.Range(1, 3).Select(i => new ObjectWithPriority { Id = i })
.ToList();
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