use*_*898 9 xcode unity-game-engine unity5
我正在尝试使用Xcode 7,Unity 5.2.3f1,iOS 9.1基础SDK构建一个示例Unity应用程序,但在尝试在Xcode中运行应用程序时会遇到这些编译错误.我已经设置了脚本后端= IL2CPP,架构=通用,但它没有帮助.
对于建筑x86_64的未定义符号: "_CloseZStream",从引用:在Bulk_System_0.o在Bulk_System_0.o _DeflateStream_CloseZStream_m2_153 _DeflateStream_Dispose_m2_129(也许你的意思是:_DeflateStream_CloseZStream_m2_153) "_CreateZStream",从引用:在Bulk_System_0.o _DeflateStream_CreateZStream_m2_152(也许你的意思是:_DeflateStream_CreateZStream_m2_152)" _Flush",从引用:在Bulk_System_0.o(在Bulk_System_0.o _DeflateStream_Flush_m2_154 _DeflateStream_Flush_m2_139也许你的意思是:_FtpDataStream_Flush_m2_546,_UnmanagedMemoryStream_Flush_m1_2462,_NullStream_Flush_m1_2305,_MemoryStream_Flush_m1_2229,_FileStream_Flush_m1_2186,_FileStream_FlushBuffer_m1_2191,_FileStream_FlushBufferIfDirty_m1_2193,_FileStream_FlushBuffer_m1_2192,_XmlInputStream_Flush_m7_567,_WebConnectionStream_Flush_m2_928,_SynchronizedWriter_Flush_m1_2427,_NetworkStream_Flush_m2_227,_GZipStream_Flush_m2_162,_DeflateStream_Flush_m2_139,_StreamWriter_FlushBytes_m1_2 354,_DeflateStream_Flush_m2_154,_TlsStream_Flush_m3_798,_SslStream_Flush_m2_202,_TextWriter_Flush_m1_2415,_StreamWriter_Flush_m1_2353,_SslStreamBase_Flush_m3_726,_UnexceptionalStreamWriter_Flush_m1_2447) "_ReadZStream",从引用:在Bulk_System_0.o(也许你的意思在Bulk_System_0.o _DeflateStream_ReadZStream_m2_155 _DeflateStream_ReadInternal_m2_134:_DeflateStream_ReadZStream_m2_155) "_UnityADBannerViewFailedToLoad",从引用: - [UnityADBanner bannerView:didFailToReceiveAdWithError:]在iAD.o"_UnityADBannerViewWasClicked"中,引自: - [UnityADBanner bannerViewActionDidFinish:]在iAD.o"_UnityADBannerViewWasLoaded"中,引自: - [UnityADBanner bannerViewDidLoadAd:] in iAD.o"_UnityADInterstitialADWasLoaded",引用自: - iAD.o中的[UnityInterstitialAd interstitialAdDidLoad:]"_ UnityBindFramebuffer",引自:GlesHelper中的_CreateSystemRenderingSurfaceGLES.GlesHelper.o中的_DestroySystemRenderingSurfaceGLES _CreateRenderingSurfaceG LES在GlesHelper.o _DestroyRenderingSurfaceGLES在GlesHelper.o _CreateSharedDepthbufferGLES在GlesHelper.o _PreparePresentGLES在GlesHelper.o "_UnityBlitToBackbuffer",从引用:在GlesHelper.o "_UnityCaptureScreenshot" _PreparePresentGLES,从引用:_PreparePresentGLES在GlesHelper.o