我的程序在一个屏幕中接收输入,然后将其显示到另一个屏幕中。我想设置一个条件,即仅当值大于 0 时屏幕才会更改。我的屏幕管理器在 kivy 文件中定义。我的问题是如何在我的情况下使用这个 "root.manager.current = "SecondScreen"" 命令。我不知道如何引用它。或者也许有一种方法可以在 .kv 文件中创建条件?
主文件
from kivy.app import App
from kivy.properties import StringProperty, NumericProperty, ObjectProperty
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.textinput import TextInput
from kivy.properties import StringProperty, NumericProperty, ObjectProperty
global var
global pp
pp = '0'
class FirstScreen(Screen):
global pp
ppp = StringProperty('')
def g(self, text):
global pp
if text.isdigit() and int(text) > 0:
pp = text
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我的 test.kv 文件
ScreenManager:
id: screen_manager
FirstScreen:
id: screen1
name: "FirstScreen"
manager: screen_manager
SecondScreen:
id: screen2
name: "SecondScreen"
manager: screen_manager
<FirstScreen>:
text_input: text_input
FloatLayout:
id: fl1
canvas.before:
Color:
rgba: 0.1, 0.1, 0.1, 1
Rectangle:
# self here refers to the widget i.e BoxLayout
pos: self.pos
size: self.size
TextInput:
id: text_input
text: root.ppp
multiline: False
size_hint_x: .4
size_hint_y: .1
pos_hint: {'x': .1, 'y': .20}
Button:
background_color: 0.2, 0.7, 1, 1,
font_size: root.width / 15
id: btn1
text: "Next"
on_press:
root.g(text_input.text)
root.manager.current = 'SecondScreen'
size_hint_x: .4
size_hint_y: .1
pos_hint: {'x': .5, 'y': .20}
<SecondScreen>:
on_enter: root.f()
FloatLayout:
id: fl2
canvas.before:
Color:
rgba: 0.1, 0.1, 0.1, 1
Rectangle:
# self here refers to the widget i.e BoxLayout
pos: self.pos
size: self.size
Label:
color: 0.2, 0.7, 1, 1,
font_size: 15
id: lb1
text: root.idf
size_hint_y: .2
pos_hint: {'x': .1, 'y': .8}
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kvlang中的方法:
app.root.current = 'screen_name_you_want_to_switch_to'
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可以通过在屏幕类中使用 self.parent 在 python 中完成:
self.parent.current = 'screen_name_you_want_to_switch_to'
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self.parent 指的是 self 对象(screen)的父对象(screenmanager)
显示两者的示例如下所示,首先是 textinput 上的旁注:我认为您可以通过self.ids['text_input'].text直接使用来访问该值,您可以尝试一下。
import kivy
kivy.require('1.9.0')
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager,Screen
kvlang = '''
<ScreenManagement>:
ScreenOne:
ScreenTwo:
<ScreenOne>:
name: 'First'
id: screen1
Button:
text: 'screen 1, press me to switch to screen 2, defined in python'
on_press: root.switch()
<ScreenTwo>:
name: 'Second'
id: screen2
Button:
text: 'screen 2, press me to switch to screen 1, defined in kvlang'
on_press: app.root.current = 'First'
'''
class ScreenManagement(ScreenManager):
pass
class ScreenOne(Screen):
def switch(self):
#here you can insert any python logic you like
self.parent.current = 'Second'
class ScreenTwo(Screen):
pass
class MyApp(App):
def build(self):
Builder.load_string(kvlang)
return ScreenManagement()
if __name__ == '__main__':
MyApp().run()
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小智 2
一种方法是在 python 文件中交换屏幕。首先简单地定义屏幕管理器,没有属性或子项(添加屏幕将在 python 中完成)
<ScreenManager>:
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将 ScreenManager 类以及 FirstScreen 和 SecondScreen 的类添加到 python 文件中。提供 ScreenManager() 方法以在 FirstScreen 和 SecondScreen 中进行交换
class ScreenManager(widget):
def __init__(self):
self.show_FirstScreen()
def show_FirstScreen(self):
firstscreen = FirstScreen()
self.clear_widgets()
self.add_widget(firstscreen)
def show_SecondScreen(self):
secondscreen = SecondScreen()
self.clear_widgets()
self.add_widget(secondscreen)
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然后添加一个由 on_press 按钮事件调用的方法,以在显示不同屏幕之前执行一些逻辑,例如
def handle_button(self):
if <some logic>:
self.show_SecondScreen()
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.kv 文件中的按钮按下必须到达 ScreenManager 类才能到达 handle_button 方法,类似于 root.parent.handle_button,具体取决于结构的深度
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