M35*_*579 2 c# sockets server uwp
我正在尝试使用C#和UWP编写一个简单的套接字服务器.到目前为止,我已经在C#中编写了一个可以子类化的SocketServer类; 我希望它像Node.js中的套接字服务器.
但是,我尝试从Python REPL和C#客户端连接到此服务器,但两次连接都超时.我将我的代码与Github上的Microsoft的StreamSocket示例进行了比较,我无法弄清楚我做错了什么.我不知道我的代码或我的计算机上的某些网络配置是否有问题.
这是我的服务器超类:
...
abstract class SocketServer
{
public SocketServer()
{
}
public async void Listen(String port)
{
StreamSocketListener serverSocket = new StreamSocketListener();
await serverSocket.BindServiceNameAsync("8003");
serverSocket.ConnectionReceived += ClientConnectionReceived;
Debug.WriteLine("Server started");
}
private void ClientConnectionReceived(
StreamSocketListener sender,
StreamSocketListenerConnectionReceivedEventArgs args)
{
Debug.WriteLine("Client connection received");
OnConnection(args.Socket);
DataReader reader = new DataReader(args.Socket.InputStream);
try
{
// fill in later
}
catch
{
// fill in later
}
}
abstract protected void OnConnection(StreamSocket socket);
abstract protected void OnData(String data);
abstract protected void OnEnd();
}
}
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这是该服务器的子类:
class Subclass: SocketServer
{
override protected void OnConnection(StreamSocket socket)
{
Debug.WriteLine("Got connection");
}
override protected void OnData(String data)
{
}
override protected void OnEnd()
{
}
}
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以下是实例化服务器的代码(在App.xaml.cs中):
public App()
{
...
Debug.WriteLine("==========================");
Subclass manager = new Subclass();
manager.Listen("8003");
}
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最后,这是C#客户端代码(在App.xaml.cs中):
public App()
{
...
Debug.WriteLine("========================");
StartClient();
}
async void StartClient()
{
try
{
Debug.WriteLine("About to connect");
StreamSocket socket = new StreamSocket();
Debug.WriteLine("Made StreamSocket");
await socket.ConnectAsync(new HostName("localhost"), "8003");
Debug.WriteLine("Connected");
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
Exit();
}
}
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它打印"关于连接"和"制作SocketStream",但一段时间后会出现超时错误.
我究竟做错了什么?