从Unity 3d获取applicationContext

nfa*_*chi 6 c# plugins android unity-game-engine

我正在为Unity 3d编写一个android插件,我的问题是初始化我需要将applicationContext传递给一个方法.所以我MyPlugin.cs就像在下面

using UnityEngine;
using System.Collections;

public class MyPlugin : MonoBehaviour {

void Awake () {
    Debug.Log ("awake");
    Initialize ();
}

public static void Initialize()
{
    AndroidJavaClass playerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
    AndroidJavaObject activity = playerClass.GetStatic<AndroidJavaObject>("currentActivity");
    AndroidJavaClass pluginClass = new AndroidJavaClass("com.mycompany.product.UnityPlugin");
    pluginClass.CallStatic("initialize", new object[1] {activity});
}
}
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在android UnityPlugin.java类中我有

public class UnityPlugin extends Plugin {
    static public void initialize (Activity unityActivity){
        try {
           MyApp.initialize(unityActivity.getApplicationContext());
        } catch (NullPointerException e){
           Log.d("unity", "null pointer exception");
        }
    }
}
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我NullPointerException一直都很开心 AppilcationContext从团结活动中获得正确的方法是什么?

Raf*_*ski 10

首先,检查pluginClass是否为null

if(pluginClass == null) Debug.Log("plugin class is null");
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如果它确保您使用正确的字符串参数创建新的AndroidJavaClass.

接下来,我不知道你为什么要传递一个Activity的数组而不是传递Unity的上下文.尝试这样的事情:

AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject context = activity.Call<AndroidJavaObject>("getApplicationContext");
pluginClass.CallStatic("initialize", context);
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您还需要以下列方式更改插件端:

public class UnityPlugin extends Plugin {
    static public void initialize (Context unityContext){
        try {
            MyApp.initialize(unityContext);
        } catch (NullPointerException e){
            Log.d("UnityPlugin", "Null PTR Exception");
            e.printStackTrace();
        }
    }
}
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