Gdiplus :: Bitmap到BYTE数组?

Oli*_*aur 9 c++ gdi+ bitmap

这是我的尝试(丑陋的GDI + GDI混合......)

// ...
BYTE               pixels[BMP_WIDTH * BMP_HEIGHT * BMP_BPP];
HBITMAP            hBitmap;
Gdiplus::Bitmap    cBitmap(BMP_WIDTH, BMP_HEIGHT, PixelFormat32bppRGB);
Gdiplus::Graphics  cGraphics(&cBitmap);
Gdiplus::Pen       cPen(Gdiplus::Color(255, 255, 0, 0));

cGraphics.DrawRectangle(&cPen, 0, 0, cBitmap.GetWidth() - 1, cBitmap.GetHeight() - 1);

// and here it get's real ugly, I'd like to change that...
cBitmap.GetHBITMAP(Gdiplus::Color(255, 255, 255), &hBitmap);
GetBitmapBits(hBitmap, sizeof(pixels), pixels);
// ...
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有人告诉我使用LockBits,但我真的不明白怎么做.我试过了,但是我失败了,所以我也不打算发布那个尝试.

Kir*_*sky 7

您可以使用它Bitmap::LockBits来访问原始数据数组.在这里你可以阅读如何使用Bitmap::LockBits.


Sae*_*Mo7 6

这是我写的,当通过文件路径时,它会返回向量的向量(其中包含的向量表示图像中的像素列):

#include <vector>
std::vector<std::vector<unsigned>> getPixels(const wchar_t *filename, int &width, int &height) {
    Gdiplus::Bitmap bitmap(filename);

    //Pass up the width and height, as these are useful for accessing pixels in the vector o' vectors.
    width = bitmap.GetWidth();
    height = bitmap.GetHeight();

    auto *bitmapData = new Gdiplus::BitmapData;

    //Lock the whole bitmap so we can read pixel data easily.
    Gdiplus::Rect rect(0, 0, width, height);
    bitmap.LockBits(&rect, Gdiplus::ImageLockModeRead, PixelFormat32bppARGB, bitmapData);

    //Get the individual pixels from the locked area.
    auto *pixels = static_cast<unsigned *>(bitmapData->Scan0);

    //Vector of vectors; each vector is a column.
    std::vector<std::vector<unsigned>> resultPixels(width, std::vector<unsigned>(height));

    const int stride = abs(bitmapData->Stride);
    for(int x = 0; x < width; x++) {
        for(int y = 0; y < height; y++) {
            //Get the pixel colour from the pixels array which we got earlier.
            const unsigned pxColor = pixels[y * stride / 4 + x];

            //Get each individual colour component. Bitmap colours are in reverse order.
            const unsigned red = (pxColor & 0xFF0000) >> 16;
            const unsigned green = (pxColor & 0xFF00) >> 8;
            const unsigned blue = pxColor & 0xFF;

            //Combine the values in a more typical RGB format (as opposed to the bitmap way).
            const int rgbValue = RGB(red, green, blue);

            //Assign this RGB value to the pixel location in the vector o' vectors.
            resultPixels[x][y] = rgbValue;
        }
    }

    //Unlock the bits that we locked before.
    bitmap.UnlockBits(bitmapData);
    return resultPixels;
}
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