Rap*_*Cpp 2 c++ multithreading c++11
我有使用Java的线程的经验,但想学习如何在C++ 11中使用它们.我试图创建一个简单的线程池,其中线程被创建一次,可以被要求执行任务.
#include <thread>
#include <iostream>
#define NUM_THREADS 2
class Worker
{
public:
Worker(): m_running(false), m_hasData(false)
{
};
~Worker() {};
void execute()
{
m_running = true;
while(m_running)
{
if(m_hasData)
{
m_system();
}
m_hasData = false;
}
};
void stop()
{
m_running = false;
};
void setSystem(const std::function<void()>& system)
{
m_system = system;
m_hasData = true;
};
bool isIdle() const
{
return !m_hasData;
};
private:
bool m_running;
std::function<void()> m_system;
bool m_hasData;
};
class ThreadPool
{
public:
ThreadPool()
{
for(int i = 0; i < NUM_THREADS; ++i)
{
m_threads[i] = std::thread(&Worker::execute, &m_workers[i]);
}
};
~ThreadPool()
{
for(int i = 0; i < NUM_THREADS; ++i)
{
std::cout << "Stopping " << i << std::endl;
m_workers[i].stop();
m_threads[i].join();
}
};
void execute(const std::function<void()>& system)
{
// Finds the first non-idle worker - not really great but just for testing
for(int i = 0; i < NUM_THREADS; ++i)
{
if(m_workers[i].isIdle())
{
m_workers[i].setSystem(system);
return;
}
}
};
private:
Worker m_workers[NUM_THREADS];
std::thread m_threads[NUM_THREADS];
};
void print(void* in, void* out)
{
char** in_c = (char**)in;
printf("%s\n", *in_c);
}
int main(int argc, const char * argv[]) {
ThreadPool pool;
const char* test_c = "hello_world";
pool.execute([&]() { print(&test_c, nullptr); });
}
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这个输出是:
hello_world
Stopping 0
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之后,主线程停止,因为它正在等待第一个线程加入(在ThreadPool的析构函数中).由于某种原因,m_runningworker 的变量未设置为false,这使应用程序无限期地运行.
小智 5
在Worker::stop成员m_running中写入主线程,而在不同的线程中执行读取.这是未定义的行为.您需要保护来自不同线程的读/写访问权限.在这种情况下,我会建议使用std::atomic<bool>的m_running.
编辑:同样适用m_hasData.
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