C:分段错误:GDB:<错误读取变量>

Rya*_*kay 6 c debugging gdb valgrind segmentation-fault

我有一个函数 shortestPath(),它是 Dijkstra 算法的修改实现,用于我正在为我的 comp2 类工作的棋盘游戏 AI。我浏览了网站并使用 gdb 和 valgrind 我确切地知道段错误发生的位置(实际上几个小时前就知道了),但无法弄清楚是什么未定义的行为或逻辑错误导致了问题。

出现问题的函数被调用大约 10 倍并按预期工作,直到它与 GDB 出现段错误:“错误读取变量:无法访问内存”和 valgrind:“大小为 8 的无效读取”

通常这已经足够了,但我无法解决这个问题。也感谢任何一般性建议和提示...谢谢!

GDB:https:
//gist.github.com/mckayryan/b8d1e9cdcc58dd1627ea Valgrind:https : //gist.github.com/mckayryan/8495963f6e62a51a734f

这是发生段错误的函数:

static void processBuffer (GameView currentView, Link pQ, int *pQLen, 
                           LocationID *buffer, int bufferLen, Link prev,
                           LocationID cur)
{
    //printLinkIndex("prev", prev, NUM_MAP_LOCATIONS);
    // adds newly retrieved buffer Locations to queue adding link types 
    appendLocationsToQueue(currentView, pQ, pQLen, buffer, bufferLen, cur);
    // calculates distance of new locations and updates prev when needed
    updatePrev(currentView, pQ, pQLen, prev, cur);  <--- this line here 

    qsort((void *) pQ, *pQLen, sizeof(link), (compfn)cmpDist);
    // qsort sanity check
    int i, qsortErr = 0;
    for (i = 0; i < *pQLen-1; i++) 
        if (pQ[i].dist > pQ[i+1].dist) qsortErr = 1;
    if (qsortErr) {
        fprintf(stderr, "loadToPQ: qsort did not sort succesfully");
        abort();
    }  
}
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以及在它被调用后一切都崩溃的函数:

static void appendLocationsToQueue (GameView currentView, Link pQ, 
                                   int *pQLen, LocationID *buffer, 
                                   int bufferLen, LocationID cur)
{
    int i, c, conns;
    TransportID type[MAX_TRANSPORT] = { NONE };     

    for (i = 0; i < bufferLen; i++) { 
        // get connection information (up to 3 possible)  
        conns = connections(currentView->gameMap, cur, buffer[i], type);
        for (c = 0; c < conns; c++) {
            pQ[*pQLen].loc = buffer[i];
            pQ[(*pQLen)++].type = type[c];            
        }            
    }
}
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所以我认为一个指针已被覆盖到错误的地址,但在 GDB 中进行了大量打印后,情况似乎并非如此。我还轮流读取/写入相关变量以查看哪个触发了错误,它们都在 appendLocationsToQueue() 之后执行,但不是之前(或在该函数的末尾)。

以下是相关代码的其余部分:shortestPath():

Link shortestPath (GameView currentView, LocationID from, LocationID to, PlayerID player, int road, int rail, int boat)
{
    if (!RAIL_MOVE) rail = 0;

    // index of locations that have been visited    
    int visited[NUM_MAP_LOCATIONS] = { 0 };

    // current shortest distance from the source
    // the previous node for current known shortest path
    Link prev;
    if(!(prev = malloc(NUM_MAP_LOCATIONS*sizeof(link))))
        fprintf(stderr, "GameView.c: shortestPath: malloc failure (prev)");

    int i;
    // intialise link data structure
    for (i = 0; i < NUM_MAP_LOCATIONS; i++) {
        prev[i].loc = NOWHERE;
        prev[i].type = NONE;
        if (i != from) prev[i].dist = INF; 
        else prev[i].dist = LAST; 
    }
    LocationID *buffer, cur;
    // a priority queue that dictates the order LocationID's are checked
    Link pQ;
    int bufferLen, pQLen = 0;
    if (!(pQ = malloc(MAX_QUEUE*sizeof(link))))
        fprintf(stderr, "GameView.c: shortestPath: malloc failure (pQ)");
    // load initial location into queue
    pQ[pQLen++].loc = from;

    while (!visited[to]) {
        // remove first item from queue into cur  
        shift(pQ, &pQLen, &cur);
        if (visited[cur]) continue;
        // freeing malloc from connectedLocations()
        if (cur != from) free(buffer); 
        // find all locations connected to   
        buffer = connectedLocations(currentView, &bufferLen, cur, 
                                    player, currentView->roundNum, road, 
                                    rail, boat); 
        // mark current node as visited
        visited[cur] = VISITED;
        // locations from buffer are used to update priority queue (pQ) 
        // and distance information in prev       
        processBuffer(currentView, pQ, &pQLen, buffer, bufferLen, prev,
                      cur);
    }
    free(buffer);
    free(pQ);
    return prev;
}
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Emp*_*ian 9

在此行之前您的所有参数看起来都不错的事实:

appendLocationsToQueue(currentView, pQ, pQLen, buffer, bufferLen, cur);
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并且在它告诉我您已经踩到(写入0x7fff00000000)$rbp寄存器后变得不可用(所有局部变量和参数都与$rbp未优化构建时相关)。

您可以在 GDB 中使用print $rbp之前和之后调用appendLocationsToQueue($rbp应该在给定函数中始终具有相同的值,但会发生变化)来确认这一点。

假设这是真的,这可能发生的方式只有几种,最可能的方式是堆栈缓冲区溢出appendLocationsToQueue(或它调用的东西)。

您应该能够使用 Address Sanitizer ( g++ -fsanitize=address ...) 很容易地找到这个错误。

在 GDB 中找到溢出也相当容易: step into appendLocationsToQueue, and do watch -l *(char**)$rbp, continue。当您的代码覆盖$rbp保存位置时,应该触发观察点。