use*_*874 12 signal-processing fft frequency ios swift
我正在尝试使用Accelerate框架对音频文件执行FFT以查找频率.我已经从这个问题中修改了代码(可能是错误的):来自AVAudioPCMBuffer的频谱图,使用Swift中的Accelerate框架
虽然," 光谱 " 的幅度要么是' 0 ',' inf '要么是' nan ',而复杂分裂的' 真实 '和' 成像 '成分会产生相似的结果; 表明这是导致问题的原因:' magnitude = sqrt(pow(real,2)+ pow(imag,2) '.如果我错了,请纠正我,但我认为其余的代码都没问题.
为什么我会收到这些结果以及如何修复它(拆分组件应该是什么),以及我做错了什么?请记住,我对FFT和采样非常陌生,并且不知道如何为音频文件设置它,所以任何帮助都将非常感激.谢谢.
这是我正在使用的代码:
// get audio file
let fileURL:NSURL = NSBundle.mainBundle().URLForResource("foo", withExtension: "mp3")!
let audioFile = try! AVAudioFile(forReading: fileURL)
let fileFormat = audioFile.processingFormat
let frameCount = UInt32(audioFile.length)
let buffer = AVAudioPCMBuffer(PCMFormat: fileFormat, frameCapacity: frameCount)
let audioEngine = AVAudioEngine()
let playerNode = AVAudioPlayerNode()
audioMixerNode = audioEngine.mainMixerNode
let bufferSize = Int(frameCount)
let channels: NSArray = [Int(buffer.format.channelCount)]
let channelCount = channels.count
let floats1 = [Int(buffer.frameLength)]
for var i=0; i<channelCount; ++i {
channelSamples.append([])
let firstSample = buffer.format.interleaved ? i : i*bufferSize
for var j=firstSample; j<bufferSize; j+=buffer.stride*2 {
channelSamples[i].append(DSPComplex(real: buffer.floatChannelData.memory[j], imag: buffer.floatChannelData.memory[j+buffer.stride]))
}
}
// connect node
audioEngine.attachNode(playerNode)
audioEngine.connect(playerNode, to: audioMixerNode, format: playerNode.outputFormatForBus(0))
// Set up the transform
let log2n = UInt(round(log2(Double(bufferSize))))
let fftSetup = vDSP_create_fftsetup(log2n, Int32(kFFTRadix2))
// Create the complex split value to hold the output of the transform
// why doesn't this work?
var realp = [Float](count: bufferSize/2, repeatedValue: 0)
var imagp = [Float](count: bufferSize/2, repeatedValue: 0)
var output = DSPSplitComplex(realp: &realp, imagp: &imagp)
vDSP_ctoz(UnsafePointer(channelSamples), 2, &output, 1, UInt(bufferSize / 2))
// Do the fast Fourier forward transform
vDSP_fft_zrip(fftSetup, &output, 1, log2n, Int32(FFT_FORWARD))
// Convert the complex output to magnitude
var fft = [Float](count:Int(bufferSize / 2), repeatedValue:0.0)
let bufferOver2: vDSP_Length = vDSP_Length(bufferSize / 2)
vDSP_zvmags(&output, 1, &fft, 1, bufferOver2)
var spectrum = [Float]()
for var i=0; i<bufferSize/2; ++i {
let imag = output.imagp[i]
let real = output.realp[i]
let magnitude = sqrt(pow(real,2)+pow(imag,2))
spectrum.append(magnitude) }
// Release the setup
vDSP_destroy_fftsetup(fftSetup)
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你的代码有几个问题:
vDSP_fft_zrip正在读数超出阵列的末尾.它预计2 ^ log2n样本 vDSP_fft_zrip输出已打包,您的计算需要解压缩Swift 4版本现在正在修复第3点
let fileURL = Bundle.main.url(forResource: "foo", withExtension: "mp3")!
let audioFile = try! AVAudioFile(forReading: fileURL as URL)
let frameCount = UInt32(audioFile.length)
let log2n = UInt(round(log2(Double(frameCount))))
let bufferSizePOT = Int(1 << log2n)
let buffer = AVAudioPCMBuffer(pcmFormat: audioFile.processingFormat, frameCapacity: AVAudioFrameCount(bufferSizePOT))!
try! audioFile.read(into: buffer, frameCount:frameCount)
// Not sure if AVAudioPCMBuffer zero initialises extra frames, so when in doubt...
let leftFrames = buffer.floatChannelData![0]
for i in Int(frameCount)..<Int(bufferSizePOT) {
leftFrames[i] = 0
}
// Set up the transform
let fftSetup = vDSP_create_fftsetup(log2n, Int32(kFFTRadix2))!
// create packed real input
var realp = [Float](repeating: 0, count: bufferSizePOT/2)
var imagp = [Float](repeating: 0, count: bufferSizePOT/2)
var output = DSPSplitComplex(realp: &realp, imagp: &imagp)
leftFrames.withMemoryRebound(to: DSPComplex.self, capacity: bufferSizePOT / 2) {
vDSP_ctoz($0, 2, &output, 1, UInt(bufferSizePOT / 2))
}
// Do the fast Fourier forward transform, packed input to packed output
vDSP_fft_zrip(fftSetup, &output, 1, log2n, Int32(FFT_FORWARD))
// you can calculate magnitude squared here, with care
// as the first result is wrong! read up on packed formats
var fft = [Float](repeating:0.0, count:Int(bufferSizePOT / 2))
vDSP_zvmags(&output, 1, &fft, 1, vDSP_Length(bufferSizePOT / 2))
// Release the setup
vDSP_destroy_fftsetup(fftSetup)
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