Jak*_*kub 9 audio ios accelerate-framework swift avaudioengine
我正试图从AVAudioPCMBufferSwift中生成一个谱图.我安装了一个tap AVAudioMixerNode并接收带有音频缓冲区的回调.我想将缓冲区中的信号转换为[Float:Float]字典,其中键表示频率,值表示相应频率上的音频幅度.
我尝试使用Apple的Accelerate框架,但我得到的结果似乎很可疑.我确定这只是我转换信号的方式.
我查看了这篇博客文章以供参考.
这是我有的:
self.audioEngine.mainMixerNode.installTapOnBus(0, bufferSize: 1024, format: nil, block: { buffer, when in
let bufferSize: Int = Int(buffer.frameLength)
// Set up the transform
let log2n = UInt(round(log2(Double(bufferSize))))
let fftSetup = vDSP_create_fftsetup(log2n, Int32(kFFTRadix2))
// Create the complex split value to hold the output of the transform
var realp = [Float](count: bufferSize/2, repeatedValue: 0)
var imagp = [Float](count: bufferSize/2, repeatedValue: 0)
var output = DSPSplitComplex(realp: &realp, imagp: &imagp)
// Now I need to convert the signal from the buffer to complex value, this is what I'm struggling to grasp.
// The complexValue should be UnsafePointer<DSPComplex>. How do I generate it from the buffer's floatChannelData?
vDSP_ctoz(complexValue, 2, &output, 1, UInt(bufferSize / 2))
// Do the fast Fournier forward transform
vDSP_fft_zrip(fftSetup, &output, 1, log2n, Int32(FFT_FORWARD))
// Convert the complex output to magnitude
var fft = [Float](count:Int(bufferSize / 2), repeatedValue:0.0)
vDSP_zvmags(&output, 1, &fft, 1, vDSP_length(bufferSize / 2))
// Release the setup
vDSP_destroy_fftsetup(fftsetup)
// TODO: Convert fft to [Float:Float] dictionary of frequency vs magnitude. How?
})
Run Code Online (Sandbox Code Playgroud)
buffer.floatChannelDatato 转换UnsafePointer<DSPComplex>为传递给vDSP_ctoz函数?有没有不同/更好的方法可以做到甚至绕过vDSP_ctoz?fft数组中的索引转换为以Hz为单位的频率?谢谢大家的建议.我按照接受的答案建议填写复杂数组.当我绘制值并在音叉上播放440 Hz音调时,它会精确地记录它应该的位置.
这是填充数组的代码:
var channelSamples: [[DSPComplex]] = []
for var i=0; i<channelCount; ++i {
channelSamples.append([])
let firstSample = buffer.format.interleaved ? i : i*bufferSize
for var j=firstSample; j<bufferSize; j+=buffer.stride*2 {
channelSamples[i].append(DSPComplex(real: buffer.floatChannelData.memory[j], imag: buffer.floatChannelData.memory[j+buffer.stride]))
}
}
Run Code Online (Sandbox Code Playgroud)
channelSamples然后,该阵列为每个通道保持单独的样本数组.
要计算我用过的幅度:
var spectrum = [Float]()
for var i=0; i<bufferSize/2; ++i {
let imag = out.imagp[i]
let real = out.realp[i]
let magnitude = sqrt(pow(real,2)+pow(imag,2))
spectrum.append(magnitude)
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
2888 次 |
| 最近记录: |