Sha*_*ika 10 java android locale non-latin android-softkeyboard
我正在Android中为Amharic语言设计自定义键盘,但以下内容适用于许多其他非英语语言.
两个或多个键组合转换为一个字符.因此,如果用户键入'S',键盘将输出'ሰ'...如果他们跟着字母'A',则'ሰ'将替换为'ሳ'.
我设法得到一个解决方案,如下所示,通过查看光标前的字符并根据Map检查它.但是,我想知道是否有更简单,更清洁的解决方案.
public void onKey(int primaryCode, int[] keyCodes) {
InputConnection ic = getCurrentInputConnection();
HashMap<String, Integer> en_to_am = new HashMap<String, Integer>();
CharSequence pChar = ic.getTextBeforeCursor(1, 0);
int outKey = 0;
//build a hashmap of 'existing character' + 'new key code' = 'output key code'
en_to_am.put("83", 4656);
en_to_am.put("?65", 4659);
try {
//see if config exists in hashmap for 'existing character' + 'new key code'
if (en_to_am.get(pChar.toString() + primaryCode) != null) {
outKey = en_to_am.get(pChar.toString() + primaryCode);
ic.deleteSurroundingText(1, 0);
} else {
//else just translate latin to amharic (ASCII 83 = ?)
if (en_to_am.get("" + primaryCode) != null) {
outKey = en_to_am.get("" + primaryCode);
} else {
//if no translation exists, just output the latin code
outKey = primaryCode;
}
}
} catch (Exception e) {
outKey = primaryCode;
}
char code = (char) outKey;
ic.commitText(String.valueOf(code), 1);
}
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我建议进行一些更改以提高效率
\n\n这是修改后的代码
\n\nprivate StringBuilder mComposing = new StringBuilder();\nprivate static HashMap<Integer, CodeInfo> mCodeMap = new HashMap<Integer, CodeInfo>();\n\nprivate static class CodeInfo {\n final Character mCode;\n final Map<Character, Character> mCombinedCharMap;\n\n CodeInfo(Character code, Map<Character, Character> combinedCharMap) {\n mCode = code;\n mCombinedCharMap = combinedCharMap;\n }\n}\n\nstatic {\n //reminder, do not input combinedCharMap as null\n\n mCodeMap.put(83, new CodeInfo(Character.valueOf((char)4656), new HashMap<Character, Character>());\n HashMap<Character, Character> combinedCharMap = new HashMap<Character, Character>();\n combinedCharMap.put(Character.valueOf('\xe1\x88\xb0'), Character.valueOf((char)4659))\n mCodeMap.put(65, new CodeInfo(null, combinedCharMap);\n}\n\n@Override \npublic void onStartInput(EditorInfo attribute, boolean restarting) {\n super.onStartInput(attribute, restarting);\n mComposing.setLength(0);\n\n\n //other codes you already have\n} \n\npublic void onKey(int primaryCode, int[] keyCodes) {\n InputConnection ic = getCurrentInputConnection();\n\n CodeInfo codeInfo = mCodeMap.get(primaryCode);\n Character output = null;\n if (codeInfo != null) {\n if (mComposing.length() > 0) {\n Character combinedOutput = codeInfo.mCombinedCharMap.get(mComposing.charAt(0));\n if (combinedOutput != null) {\n //the length is mComposing is expected to be 1 here\n mComposing.setCharAt(0, combinedOutput);\n ic.finishComposingText();\n ic.setComposingText(mComposing, 1);\n return;\n }\n }\n output = codeInfo.mCode; \n }\n if (mComposing.length() > 0) {\n mComposing.setLength(0);\n ic.finishComposingText();\n }\n mComposing.append(output==null?(char)primaryCode:(char)output);\n ic.setComposingText(mComposing, 1);\n}\nRun Code Online (Sandbox Code Playgroud)\n
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