#include <iostream>
#include <vector>
class A
{
public:
A() { std::cout << "constructor" << std::endl; }
~A() { std::cout << "destructor" << std::endl; }
};
int main()
{
std::vector<A> myvec;
myvec.push_back(A());
myvec.push_back(A());
myvec.clear();
return 0;
}
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输出:
constructor
destructor
constructor
destructor
destructor
destructor
destructor
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这里有五个对析构函数的调用.前两个是由于临时传递给push_back.还有其他三个电话,但我预计会有两个额外的电话.
myvec.clear()将只清除两个内容,因此析构函数A应该只调用两次(而不是三次).为什么有一个额外的时间析构函数被调用?
但是,如果我只将一个元素推送到向量而不是两个,那么输出就像我预期的那样.
调用std::vector::clear在这种情况下并不重要,因为当myvec超出范围时,其内容将被销毁.
我们考虑一下
class A
{
public:
A() { std::cout << "constructor" << std::endl; }
~A() { std::cout << "destructor" << std::endl; }
A (const A &) { std::cout << "A(A&)\n"; }
};
int main()
{
std::vector<A> myvec;
std::cout << "First\n";
myvec.push_back(A());
std::cout << "Second\n";
myvec.push_back(A());
std::cout << '\n'; // to separate the final destruction
myvec.clear();
}
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哪个输出
First
constructor <-- First A _temporary_ object created when pushing_back
A(A&) <-- vector makes a *copy* of the temporary
destructor <-- Temporary A is destroyed
Second
constructor <-- Second A _temporary_ object created when pushing_back
A(A&) <-- Reallocation happens: vector can't copy because it ran out of space
A(A&) <-- Copy of the second temporary
destructor <-- Destroy of the temporary
destructor <-- Destroy of the first element
destructor
destructor
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如果你std::vector::reserve有一些空间,你可以摆脱重新分配所产生的副本
std::vector<A> myvec;
myvec.reserve(8);
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这证实了什么
First
constructor
A(A&)
destructor
Second
constructor
A(A&)
destructor
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push_back 仍在制作参数的副本:这可以通过使您的类可移动来进一步优化.
A(A&&) noexcept = default;
A& operator=(A&&) noexcept = default;
First
constructor
destructor
Second
constructor
destructor
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试试这个稍微修改过的程序版本.现在有一个复制构造函数和一个可选项reserve(请参阅程序中的注释).发生的事情会更清楚.
#include <iostream>
#include <vector>
using namespace std;
class A
{
public:
A() { cout << " constructor" << endl; }
A(const A & a) { cout << " copy constructor" << endl; }
~A() { cout << " destructor" << endl; }
};
int main()
{
vector<A> myvec;
// myvec.reserve(100); // <<< remove comment to see the difference
cout << "pushback 1" << endl;
myvec.push_back(A());
cout << "pushback 2" << endl;
myvec.push_back(A());
cout << "pushback 3" << endl;
myvec.push_back(A());
cout << "clear" << endl;
myvec.clear();
cout << "end clear" << endl;
return 0;
}
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