Bsa*_*sa0 30 c# serialization json.net
我有以下课程:
public class TriGrid
{
private List<HexTile> _hexes;
//other private fields...
//other public proprerties
}
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我的目标是仅序列化_hexes字段,因此我创建了以下ContractResolver:
internal class TriGridContractResolver : DefaultContractResolver
{
protected override List<MemberInfo> GetSerializableMembers(Type objectType)
{
return new List<MemberInfo> { objectType.GetMember("_hexes", BindingFlags.NonPublic | BindingFlags.Instance)[0] };
}
}
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当我想序列化TriGrid的一个实例时,我做了:
var settings = new JsonSerializerSettings()
{
ContractResolver = new TriGridContractResolver()
};
var json = JsonConvert.SerializeObject(someTriGrid, settings);
string strintJson = json.ToString();
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但当我检查的价值strintJson总是"{}".该_hexes具有的元素,它不是空的.如果我序列化一个特定的HexTile它按预期工作.我在这做错了什么?
Bsa*_*sa0 76
无需实现自定义DefaultContractResolver.解决的办法是把[JsonProperty]上_hexes和[JsonIgnore]所有其他属性和领域.
因为商业模式最终会发生变化,所以我更喜欢实现ISerializable并使用.NET创建游戏的方式(即属性包).当您需要在运行时对对象进行版本化时,这最有效.任何你不想序列化的东西,都不要把它放在属性包中.
特别是,因为JSON.Net(Newtonsoft.Json)也将通过其序列化和反序列化方法来兑现它.
using System;
using System.Runtime.Serialization;
[Serializable]
public class Visitor : ISerializable
{
private int Version;
public string Name { get; private set; }
public string IP { get; set: }
public Visitor()
{
this.Version = 2;
}
public void ChangeName(string Name)
{
this.Name = Name;
}
//Deserialize
protected Visitor(SerializationInfo info, StreamingContext context)
{
this.Version = info.GetInt32("Version");
this.Name = info.GetString("Name");
}
//Serialize
public void GetObjectData(SerializationInfo info, StreamingContext context)
{
info.AddValue("Version", this.Version);
info.AddValue("Name", this.Name);
}
[OnDeserialized]
private void OnDeserialization(StreamingContext context)
{
switch (this.Version)
{
case 1:
//Handle versioning issues, if this
//deserialized version is one, so that
//it can play well once it's serialized as
//version two.
break;
}
}
}
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