SMK*_*MKS 7 android image-processing imageview orientation-changes
我正在使用Chris Banes 的PhotoView类能够放大图像并看到它,但我想这样做,以便当我改变方向时,照片仍将在更改后放大.
我理解如何执行此操作的基础知识,当检测到方向更改时,将调用onSaveInstanceState,因此我尝试将实例保存在那里,然后在调用onCreate时将其放回到PhotoView中.
public class MainActivity extends ActionBarActivity
{
PhotoView mPhotoView;
@Override
protected void onCreate( Bundle aSavedInstanceState )
{
super.onCreate( aSavedInstanceState );
mPhotoView = new PhotoView(this);
mPhotoView.setMaximumScale( 12 );
setContentView( mPhotoView );
mPhotoView.setImageResource( R.drawable.vm_app_icon);
if (aSavedInstanceState != null)
{
RectF theRect = aSavedInstanceState.getParcelable( "Rect" );
if ( theRect != null)
{
Matrix theMatrix = new Matrix();
theMatrix.setScale( theRect.bottom, theRect.left, theRect.right, theRect.top );
mPhotoView.setDisplayMatrix( theMatrix );
}
}
}
@Override
protected void onSaveInstanceState( final Bundle outState )
{
super.onSaveInstanceState( outState );
RectF theRect = mPhotoView.getDisplayRect();
if (theRect != null)
{
outState.putParcelable( "Rect", theRect );
}
}
}
Run Code Online (Sandbox Code Playgroud)
但这不起作用.我应该在捆绑中存储什么才能应用回PhotoView以保持缩放级别?
好吧,经过大约 10 个小时的尝试,我想通了。
为了保存缩放级别,我需要在 Bundle 中保存两件事,Scale(缩放级别)和 DisplayRect(RectF 类型)。
缩放级别- MinScale 和 MaxScale 之间的数字,在我的实例中介于 1 和 16 之间
RectF包含四个值,出于某种原因,它们是当前视图的左上角相对于当前屏幕方向的坐标。即使它持有左上角坐标我不想围绕它旋转,我想围绕中心旋转,所以我需要找到矩形的中心,然后将该值除以“ScreenBase”,这是一个value 将标准化值并使其能够转换为差异平面。这是我保存它的方法:
@Override
protected void onSaveInstanceState( final Bundle outState )
{
super.onSaveInstanceState( outState );
Matrix theMatrix = mPhotoView.getDisplayMatrix();
float[] theFloat = new float[9];
theMatrix.getValues( theFloat );
RectF theRect = mPhotoView.getDisplayRect();
if (theRect != null)
{
if( theRect.left > ( mViewWidth / 2 ) || ( theRect.left >= 0 ) )
{
theRect.left = 0;
}
else
{
theRect.left = ( theRect.left - ( mViewWidth / 2 ) ) / mScreenBase;
}
if( theRect.top > ( mViewHeight / 2 ) || ( theRect.top >= 0 ) )
{
theRect.top = 0;
}
else
{
theRect.top = ( theRect.top - ( mViewHeight / 2 ) ) / mScreenBase;
}
outState.putParcelable( "RectF", theRect );
outState.putFloat( "ZoomLevel", mPhotoView.getScale() );
}
}
Run Code Online (Sandbox Code Playgroud)
然后当我们在另一边捡起它时,我们必须对数字进行大量操作,以使新屏幕空间的左上角以同一位置为中心(如果出现边界问题,则对其进行操作),这里是我是怎么做到的:
@Override
protected void onCreate( final Bundle aSavedInstanceState )
{
super.onCreate( aSavedInstanceState );
mPhotoView = new PhotoView( this );
mPhotoView.setMaximumScale( 16 );
setContentView( mPhotoView );
mPhotoView.setImageResource( R.drawable.vm_app_icon );
mPhotoView.getViewTreeObserver().addOnPreDrawListener( new ViewTreeObserver.OnPreDrawListener()
{
public boolean onPreDraw()
{
mPhotoView.getViewTreeObserver().removeOnPreDrawListener( this );
mViewHeight = mPhotoView.getMeasuredHeight();
mViewWidth = mPhotoView.getMeasuredWidth();
Matrix theMatrix = mPhotoView.getDisplayMatrix();
theMatrix.getValues( mBaseMatrixValues );
mScreenBase = mBaseMatrixValues[ 0 ];
int theWidth = mPhotoView.getWidth();
Log.e(TAG, theWidth + "");
if( aSavedInstanceState != null )
{
float[] theFloats = new float[ 9 ];
float theZoom = aSavedInstanceState.getFloat( "ZoomLevel" );
RectF theRect = aSavedInstanceState.getParcelable( "RectF" );
theFloats[ 0 ] = theZoom;
theFloats[ 4 ] = theZoom;
theFloats[ 2 ] = ( theRect.left * mScreenBase ) - ( theZoom * mBaseMatrixValues[ 2 ] ) + ( mViewWidth / 2 ); //Left
theFloats[ 5 ] = ( theRect.top * mScreenBase ) - ( theZoom * mBaseMatrixValues[ 5 ] ) + ( mViewHeight / 2 ); //Top
theFloats[ 8 ] = (float) 1.0;
theFloats = CheckBoundaries( theZoom, theFloats, theRect );
theMatrix.setValues( theFloats );
mPhotoView.setDisplayMatrix( theMatrix ); //Sets the mSuppMatrix in the PhotoViewAttacher
Matrix theImageViewMatrix = mPhotoView.getDisplayMatrix(); //Gets the new mDrawMatrix
mPhotoView.setImageMatrix( theImageViewMatrix ); //And applies it to the PhotoView (catches out of boundaries problems)
}
return true;
}
} );
}
private float[] CheckBoundaries(final float aZoom, float[] aFloats, final RectF aRect )
{
if( aZoom == 1.0 ) //If the zoom is all the way out
{
aFloats[ 2 ] = 0;
aFloats[ 5 ] = 0;
return aFloats;
}
theMaxLeftValue = ( ( mViewHeight * aZoom ) - mViewWidth + ( aZoom * mBaseMatrixValues[ 2 ] ) );
theMaxTopValue = ( ( mViewWidth * aZoom ) - mViewHeight + ( aZoom * mBaseMatrixValues[ 5 ] ) );
if( Math.abs( aFloats[ 2 ] ) > ( theMaxLeftValue ) )
{
aFloats[ 2 ] = -Math.abs( theMaxLeftValue ) + 10;
}
else if( Math.abs( aFloats[ 2 ] ) < ( aZoom * mBaseMatrixValues[ 2 ] ) )
{
aFloats[ 2 ] = -( aZoom * mBaseMatrixValues[ 2 ] );
}
if( Math.abs( aFloats[ 5 ] ) > ( theMaxTopValue ) )
{
aFloats[ 5 ] = -Math.abs( theMaxTopValue ) + 10;
}
else if( Math.abs( aFloats[ 5 ] ) < ( aZoom * mBaseMatrixValues[ 5 ] ) )
{
aFloats[ 5 ] = -( aZoom * mBaseMatrixValues[ 5 ] );
}
if( aFloats[ 2 ] > 0 )
aFloats[ 2 ] = -( mViewWidth / 2 );
else if( aFloats[ 5 ] > 0 )
aFloats[ 5 ] = -( mViewHeight / 2 );
return aFloats;
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
1855 次 |
| 最近记录: |