Wil*_*ill 5 python math geometry
格点是具有整数坐标的点.
该线是两个格点A和B之间的垂直平分线.该线上的每个点与点A和B等距离.
如何有效地计算方形0,0→N,N中垂直平分线上的晶格点?
这是一个正方形,有一些示例点A和B↓

点M是A和B之间的中点.
到目前为止,我的想法一直带着我:
点LA,LB和RA,RB是可以容易地计算到线AB的左侧和右侧的正方形.
A和LB之间的中点LM,以及中点RM A和RB也在垂直平分线上.
那么如何使用这些信息来快速计算两点之间垂直平分线上的晶格点?
这不是功课,它只是爱好编码
我可能会过度思考这个问题,参加matovitch的最新代码草案(我只是简单地看一眼),但无论如何......
设A =(Ax,Ay),B =(Bx,By),其中(Ax,Ay,Bx,By)是整数.然后线p,AB的垂直平分线,通过
M =(MX,MY)=((AX + Bx的)/ 2,(AY +通过)/ 2)
AB和p的斜率的乘积是-1,因此p的斜率是
- (Bx-Ax)/(By-Ay)
,因此在点斜率形式中p的方程是
(y-My)/( x - Mx)=(Ax - Bx)/(By - Ay)
重新排列,
y*(By-Ay)+ x*(Bx-Ax)= My*(By-Ay)+ Mx*(Bx-Ax)
=((By + Ay)*(By-Ay)+(Bx + Ax)*(Bx-Ax))/ 2
=(By ^ 2-Ay ^ 2 + Bx ^ 2-Ax ^ 2)/ 2
显然,对于任何格点(x,y),y*(By-Ay)+ x*(Bx-Ax)必须是整数.因此,如果(By ^ 2-Ay ^ 2 + Bx ^ 2-Ax ^ 2)是偶数,则线p将仅通过格点.
现在(按^ 2 - Ay ^ 2 + Bx ^ 2 - Ax ^ 2)即使(仅当Ax + Bx + Ay + By)是偶数,如果是偶数(Ax,Ay,Bx)也是如此,By)很奇怪.在下文中,我假设(Ax + Bx + Ay + By)是偶数.
令
dx =(Bx-Ax)
dy =(By-Ay)
s =(By ^ 2-Ay ^ 2 + Bx ^ 2-Ax ^ 2)/ 2
因此p的方程是
y*dy + x*dx =小号
因为y,dy,x,dx和s都是整数,所以方程是线性丢番图方程,找到这种方程的解的标准方法是使用扩展的欧几里德算法.如果dx和dy的gcd(最大公约数)除以s,我们的方程式将只有解.幸运的是,在这种情况下这是正确的,但我不会在这里给出证据.
设Y,X为y*dy + x*dx = g的解,其中g为gcd(dx,dy),即
Y*dy + X*dx = g
Y*dy/g + X*dx/g = 1
设dy'= dy/g,dx'= dx/g,s'= s/g,所以Y*dy'+ X*dx'= 1
将p的最后一个等式除以g,得到y*dy'+ x*dx'= s'
我们现在可以为它构建一个解决方案.
(Y*s')*dy'+(X*s')*dx'= s'
即,(X*s',Y*s')是该行上的格点.
对于所有整数k,我们可以得到这样的所有解:(Y*s'+ k*dx')*dy'+(X*s' - k*dy')*dx'= s'.
为了将网格的解决方案从(0,0)限制到(W,H),我们需要求解k的这些不等式:
0 <= X*s' - k*dy'<= W且0 <= Y*s'+ k*dx'<= H.
我不会在这里展示这些不平等的解决方案; 有关详细信息,请参阅下面的代码.
#! /usr/bin/env python
''' Lattice Line
Find lattice points, i.e, points with integer co-ordinates,
on the line that is the perpendicular bisector of the line segment AB,
where A & B are lattice points.
See http://stackoverflow.com/q/31265139/4014959
Written by PM 2Ring 2015.07.08
Code for Euclid's algorithm & the Diophantine solver written 2010.11.27
'''
from __future__ import division
import sys
from math import floor, ceil
class Point(object):
''' A simple 2D point '''
def __init__(self, x, y):
self.x, self.y = x, y
def __repr__(self):
return "Point(%s, %s)" % (self.x, self.y)
def __str__(self):
return "(%s, %s)" % (self.x, self.y)
def euclid(a, b):
''' Euclid's extended algorithm for the GCD.
Returns a list of tuples of (dividend, quotient, divisor, remainder)
'''
if a < b:
a, b = b, a
k = []
while True:
q, r = a // b, a % b
k.append((a, q, b, r))
if r == 0:
break
a, b = b, r
return k
def dio(aa, bb):
''' Linear Diophantine solver
Returns [x, aa, y, bb, d]: x*aa + y*bb = d
'''
a, b = abs(aa), abs(bb)
swap = a < b
if swap:
a, b = b, a
#Handle trivial cases
if a == b:
eqn = [2, a, -1, a]
elif a % b == 0:
q = a // b
eqn = [1, a, 1-q, b]
else:
#Generate quotients & remainders list
z = euclid(a, b)[::-1]
#Build equation from quotients & remainders
eqn = [0, 0, 1, 0]
for v in z[1:]:
eqn = [eqn[2], v[0], eqn[0] - eqn[2]*v[1], v[2]]
#Rearrange & fix signs, if required
if swap:
eqn = eqn[2:] + eqn[:2]
if aa < 0:
eqn[:2] = [-eqn[0], -eqn[1]]
if bb < 0:
eqn[2:] = [-eqn[2], -eqn[3]]
d = eqn[0]*eqn[1] + eqn[2]*eqn[3]
if d < 0:
eqn[0], eqn[2], d = -eqn[0], -eqn[2], -d
return eqn + [d]
def lattice_line(pA, pB, pC):
''' Find lattice points, i.e, points with integer co-ordinates, on
the line that is the perpendicular bisector of the line segment AB,
Only look for points in the rectangle from (0,0) to C
Let M be the midpoint of AB. Then M = ((A.x + B.x)/2, (A.y + B.y)/2),
and the equation of the perpendicular bisector of AB is
(y - M.y) / (x - M.x) = (A.x - B.x) / (B.y - A.y)
'''
nosolutions = 'No solutions found'
dx = pB.x - pA.x
dy = pB.y - pA.y
#Test parity of co-ords to see if there are solutions
if (dx + dy) % 2 == 1:
print nosolutions
return
#Handle horizontal & vertical lines
if dx == 0:
#AB is vertical, so bisector is horizontal
y = pB.y + pA.y
if dy == 0 or y % 2 == 1:
print nosolutions
return
y //= 2
for x in xrange(pC.x + 1):
print Point(x, y)
return
if dy == 0:
#AB is horizontal, so bisector is vertical
x = pB.x + pA.x
if x % 2 == 1:
print nosolutions
return
x //= 2
for y in xrange(pC.y + 1):
print Point(x, y)
return
#Compute s = ((pB.x + pA.x)*dx + (pB.y + pA.y)*dy) / 2
#s will always be an integer since (dx + dy) is even
#The desired line is y*dy + x*dx = s
s = (pB.x**2 - pA.x**2 + pB.y**2 - pA.y**2) // 2
#Find ex, ey, g: ex * dx + ey * dy = g, where g is the gcd of (dx, dy)
#Note that g also divides s
eqn = dio(dx, dy)
ex, ey, g = eqn[::2]
#Divide the parameters of the equation by the gcd
dx //= g
dy //= g
s //= g
#Find lattice limits
xlo = (ex * s - pC.x) / dy
xhi = ex * s / dy
if dy < 0:
xlo, xhi = xhi, xlo
ylo = -ey * s / dx
yhi = (pC.y - ey * s) / dx
if dx < 0:
ylo, yhi = yhi, ylo
klo = int(ceil(max(xlo, ylo)))
khi = int(floor(min(xhi, yhi)))
print 'Points'
for k in xrange(klo, khi + 1):
x = ex * s - dy * k
y = ey * s + dx * k
assert x*dx + y*dy == s
print Point(x, y)
def main():
if len(sys.argv) != 7:
print ''' Find lattice points, i.e, points with integer co-ordinates,
on the line that is the perpendicular bisector of the line segment AB,
where A & B are lattice points with co-ords (xA, yA) & (xB, yB).
Only print lattice points in the rectangle from (0, 0) to (W, H)
Usage:
%s xA yA xB yB W H''' % sys.argv[0]
exit(1)
coords = [int(s) for s in sys.argv[1:]]
pA = Point(*coords[0:2])
pB = Point(*coords[2:4])
pC = Point(*coords[4:6])
lattice_line(pA, pB, pC)
if __name__ == '__main__':
main()
Run Code Online (Sandbox Code Playgroud)
我没有广泛测试此代码,但它似乎正常工作.:)
好吧,我确实没有清楚地解释我的解决方案,让我们重新开始。给定一个两倍分辨率的网格,中点 M 将位于网格上。垂直平分线的最小方向向量由 V = (yB - yA, xA - xB) / gcd(yB - yA, xA - xB) 给出。然后我们查看 M 和 V 对晶格 Z/2Z x Z/2Z 进行模,检查是否可以找到坐标为偶数的点 M + iV(也称为粗网格上)。然后,我们可以计算晶格上的起始点 S = M + jV(实际上 j = 0 或 1),并得到著名的点集 {S + iV, i 整数}。
[正在运行;)] 此 C++ 代码打印 S 和 V,即距离中间最近的格点,以及可以添加或减去以获得下一个/上一个格点的向量。然后,您必须过滤这些点以获取正方形内的点(在这里测试: http: //coliru.stacked-crooked.com/a/ba9f8aec45e1c2ea):
int gcd(int n1, int n2)
{
n1 = (n1 > 0) ? n1 : -n1;
n2 = (n2 > 0) ? n2 : -n2;
if (n1 > n2)
{
int t = n1;
n1 = n2;
n2 = t;
}
while (n2 % n1 != 0)
{
int tmp = n2 % n1;
n2 = n1;
n1 = tmp;
}
return n1;
}
struct Point
{
const Point& operator=(const Point& rhs)
{
x = rhs.x;
y = rhs.y;
return *this;
}
const Point& operator+=(const Point& rhs)
{
x += rhs.x;
y += rhs.y;
return *this;
}
const Point& operator-=(const Point& rhs)
{
x += rhs.x;
y += rhs.y;
return *this;
}
const Point& operator/=(int rhs)
{
x /= rhs;
y /= rhs;
return *this;
}
const Point& reduce()
{
return *this /= gcd(x, y);
}
int x;
int y;
};
const Point operator+(Point lhs, const Point& rhs)
{
lhs += rhs;
return lhs;
}
const Point operator-(Point lhs, const Point& rhs)
{
lhs -= rhs;
return lhs;
}
const Point operator/(Point lhs, int rhs)
{
lhs /= rhs;
return lhs;
}
bool findBase(Point& p1, Point& p2, Point& oBase, Point& oDir)
{
Point m = p1 + p2;
Point v = {p2.y - p1.y, p1.x - p2.x};
oDir = v.reduce();
if (m.x % 2 == 0 && m.y % 2 == 0)
{
oBase = m / 2;
return true;
}
else if (((m.x % 2 == 0 && v.x % 2 == 0) &&
(m.y % 2 == 1 && v.y % 2 == 1)) ||
((m.x % 2 == 1 && v.x % 2 == 1) &&
(m.y % 2 == 0 && v.y % 2 == 0)) ||
((m.x % 2 == 1 && v.x % 2 == 1) &&
(m.y % 2 == 1 && v.y % 2 == 1)))
{
oBase = (m + v) / 2;
return true;
}
else
{
return false;
}
}
Run Code Online (Sandbox Code Playgroud)