所以我想计算任何给定三角形内的点数.我知道我必须使用Pick的定理,但是我的代码最终会被大量的if-else if语句用于测试每个案例.我一直用这个作为指导在形成三角形的三个点内有多少个整数点?,但最终得到这个(顶点是一个由3个数组组成的数组.每个数组是三角形顶点的(x,y)坐标):
int maxX = Math.max(Math.max(vertices[0][0], vertices[1][0]), vertices[2][0]),
minX = Math.min(Math.min(vertices[0][0], vertices[1][0]), vertices[2][0]),
maxY = Math.max(Math.max(vertices[0][1], vertices[1][1]), vertices[2][1]),
minY = Math.min(Math.min(vertices[0][1], vertices[1][1]), vertices[2][1]);
int height = Math.abs(maxY - minY),
width = Math.abs(maxX - minX);
double area = Math.abs(((vertices[0][0] * (vertices[1][1] - vertices[2][1]
)) + (vertices[1][0] * (vertices[2][1] - vertices[0][1]))
+ vertices[2][0] * (vertices[0][1] - vertices[1][1])) / 2);
if ((vertices[0][0] == vertices[1][0]) && (vertices[0][1] == vertices[2][1]))
{
area = ((Math.abs(vertices[0][1] - vertices[1][1]) - 1) *
(Math.abs(vertices[0][0] - vertices[2][0]) - 1)) / 2;
}
else if ((vertices[0][0] == vertices[2][0]) && (vertices[0][1] == vertices[1][1]))
{
area = ((Math.abs(vertices[0][1] - vertices[2][1]) - 1) *
(Math.abs(vertices[0][0] - vertices[1][0]) - 1)) / 2;
}
else if ((vertices[1][0] == vertices[2][0]) && (vertices[1][1] == vertices[0][1]))
{
area = ((Math.abs(vertices[1][1] - vertices[2][1]) - 1) *
(Math.abs(vertices[1][0] - vertices[0][0]) - 1)) / 2;
}
else if ((vertices[1][0] == vertices[2][0]) && (vertices[1][1] == vertices[0][1]))
{
area = ((Math.abs(vertices[1][1] - vertices[2][1]) - 1) *
(Math.abs(vertices[1][0] - vertices[0][0]) - 1)) / 2;
}
else if(vertices[0][0] == vertices[1][0])
{
int b = Math.abs(vertices[0][1] - vertices[1][1]);
/*double dist1 = Math.sqrt(Math.pow(vertices[0][0] - vertices[2][0], 2) +
Math.pow(vertices[0][1] - vertices[2][1], 2)),
dist2 = Math.sqrt(Math.pow(vertices[1][0] - vertices[2][0], 2) +
Math.pow(vertices[1][1] - vertices[2][1], 2));*/
if (vertices[0][1] > vertices[1][1])
{
area = (width - 1) * (height - 1) /*- dist1 - dist2*/ - (((width - 1) *
(height - 1) /*- dist1*/) / 2) - (((width - 1) * (height - b - 1)
/*- dist2*/) / 2);
}
else if (vertices[0][1] < vertices[1][1])
{
area = (width - 1) * (height - 1) /*- dist1 - dist2*/ - (((width - 1) *
(height - 1) /*- dist2*/) / 2) - (((width - 1) * (height - b - 1)
/*- dist1*/) / 2);
}
}
else if(vertices[0][0] == vertices[2][0])
{
int b = Math.abs(vertices[0][1] - vertices[2][1]);
/*double dist1 = Math.sqrt(Math.pow(vertices[0][0] - vertices[1][0], 2) +
Math.pow(vertices[0][1] - vertices[1][1], 2)),
dist2 = Math.sqrt(Math.pow(vertices[2][0] - vertices[1][0], 2) +
Math.pow(vertices[2][1] - vertices[1][1], 2));*/
if (vertices[0][1] > vertices[2][1])
{
area = (width - 1) * (height - 1) /*- dist1 - dist2*/ - (((width - 1) *
(height - 1) /*- dist1*/) / 2) - (((width - 1) * (height - b - 1)
/*- dist2*/) / 2);
}
else if (vertices[0][1] < vertices[2][1])
{
area = (width - 1) * (height - 1) /*- dist1 - dist2*/ - (((width - 1) *
(height - 1) /*- dist2*/) / 2) - (((width - 1) * (height - b - 1)
/*- dist1*/) / 2);
}
}
else if(vertices[1][0] == vertices[2][0])
{
int b = Math.abs(vertices[1][1] - vertices[2][1]);
/*double dist1 = Math.sqrt(Math.pow(vertices[1][0] - vertices[0][0], 2) +
Math.pow(vertices[1][1] - vertices[0][1], 2)),
dist2 = Math.sqrt(Math.pow(vertices[2][0] - vertices[0][0], 2) +
Math.pow(vertices[2][1] - vertices[0][1], 2));*/
if (vertices[1][1] > vertices[2][1])
{
area = (width - 1) * (height - 1) /*- dist1 - dist2*/ - (((width - 1) *
(height - 1) /*- dist1*/) / 2) - (((width - 1) * (height - b - 1)
/*- dist2*/) / 2);
}
else if (vertices[1][1] < vertices[2][1])
{
area = (width - 1) * (height - 1) /*- dist1 - dist2*/ - (((width - 1) *
(height - 1) /*- dist2*/) / 2) - (((width - 1) * (height - b - 1)
/*- dist1*/) / 2);
}
}
else if(vertices[0][1] == vertices[1][1])
{
int b = Math.abs(vertices[0][0] - vertices[1][0]);
/*double dist1 = Math.sqrt(Math.pow(vertices[0][1] - vertices[2][0], 2) +
Math.pow(vertices[0][1] - vertices[2][1], 2)),
dist2 = Math.sqrt(Math.pow(vertices[1][0] - vertices[2][0], 2) +
Math.pow(vertices[1][1] - vertices[2][1], 2));*/
if (vertices[0][0] > vertices[1][0])
{
area = (width - 1) * (height - 1) /*- dist1 - dist2*/ - (((width - 1) *
(height - 1) /*- dist1*/) / 2) - (((width - 1) * (height - b - 1)
/*- dist2*/) / 2);
}
else if (vertices[0][0] < vertices[1][0])
{
area = (width - 1) * (height - 1) /*- dist1 - dist2*/ - (((width - 1) *
(height - 1) /*- dist2*/) / 2) - (((width - 1) * (height - b - 1)
/*- dist1*/) / 2);
}
}
else if(vertices[0][1] == vertices[2][1])
{
int b = Math.abs(vertices[0][0] - vertices[2][0]);
/*double dist1 = Math.sqrt(Math.pow(vertices[0][1] - vertices[1][0], 2) +
Math.pow(vertices[0][1] - vertices[1][1], 2)),
dist2 = Math.sqrt(Math.pow(vertices[2][0] - vertices[1][0], 2) +
Math.pow(vertices[2][1] - vertices[1][1], 2));*/
if (vertices[0][0] > vertices[2][0])
{
area = (width - 1) * (height - 1) /*- dist1 - dist2*/ - (((width - 1) *
(height - 1) /*- dist1*/) / 2) - (((width - 1) * (height - b - 1)
/*- dist2*/) / 2);
}
else if (vertices[0][0] < vertices[2][0])
{
area = (width - 1) * (height - 1) /*- dist1 - dist2*/ - (((width - 1) *
(height - 1) /*- dist2*/) / 2) - (((width - 1) * (height - b - 1)
/*- dist1*/) / 2);
}
}
else if(vertices[1][1] == vertices[2][1])
{
int b = Math.abs(vertices[1][0] - vertices[2][0]);
/*double dist1 = Math.sqrt(Math.pow(vertices[1][1] - vertices[0][0], 2) +
Math.pow(vertices[1][1] - vertices[0][1], 2)),
dist2 = Math.sqrt(Math.pow(vertices[2][0] - vertices[0][0], 2) +
Math.pow(vertices[2][1] - vertices[0][1], 2));*/
if (vertices[1][0] > vertices[2][0])
{
area = (width - 1) * (height - 1) /*- dist1 - dist2*/ - (((width - 1) *
(height - 1) /*- dist1*/) / 2) - (((width - 1) * (height - b - 1)
/*- dist2*/) / 2);
}
else if (vertices[1][0] < vertices[2][0])
{
area = (width - 1) * (height - 1) /*- dist1 - dist2*/ - (((width - 1) *
(height - 1) /*- dist2*/) / 2) - (((width - 1) * (height - b - 1)
/*- dist1*/) / 2);
}
}
else if (minX == vertices[0][0])
{
int a = 0,
b = 0;
/*double dist1 = 0,
dist2 = 0,
dist3 = 0;*/
if(Math.min(vertices[1][0], vertices[2][0]) == vertices[1][0])
{
a = width - (vertices[1][0] - vertices[0][0]);
b = height - (vertices [1][1] - vertices[0][1]);
/*dist1 = Math.sqrt(Math.pow(vertices[0][0] - vertices[1][0], 2) +
Math.pow(vertices[0][1] - vertices[1][1], 2));
dist2 = Math.sqrt(Math.pow(vertices[1][0] - vertices[2][0], 2) +
Math.pow(vertices[1][1] - vertices[2][1], 2));
dist3 = Math.sqrt(Math.pow(vertices[0][0] - vertices[2][0], 2) +
Math.pow(vertices[0][1] - vertices[2][1], 2));*/
}
else if(Math.min(vertices[1][0], vertices[2][0]) == vertices[2][0])
{
a = width - (vertices[2][0] - vertices[0][0]);
b = height - (vertices [2][1] - vertices[0][1]);
/*dist1 = Math.sqrt(Math.pow(vertices[0][0] - vertices[2][0], 2) +
Math.pow(vertices[0][1] - vertices[2][1], 2));
dist2 = Math.sqrt(Math.pow(vertices[1][0] - vertices[2][0], 2) +
Math.pow(vertices[1][1] - vertices[2][1], 2));
dist3 = Math.sqrt(Math.pow(vertices[0][0] - vertices[1][0], 2) +
Math.pow(vertices[0][1] - vertices[1][1], 2));*/
}
area = (width - 1) * (height - 1) /*- dist1 - dist2 - dist3*/ - (((a - 1)
* (b - 1) /*- dist1*/) / 2) - (((width - a - 1) * (height - 1)
/*- dist2*/) / 2) - (((width - 1) * (height - b - 1) /*- dist3*/) / 2);
}
else if (minX == vertices[1][0])
{
int a = 0,
b = 0;
/*double dist1 = 0,
dist2 = 0,
dist3 = 0;*/
if(Math.min(vertices[0][0], vertices[2][0]) == vertices[0][0])
{
a = width - (vertices[0][0] - vertices[1][0]);
b = height - (vertices [0][1] - vertices[1][1]);
/*dist1 = Math.sqrt(Math.pow(vertices[1][0] - vertices[0][0], 2) +
Math.pow(vertices[1][1] - vertices[0][1], 2));
dist2 = Math.sqrt(Math.pow(vertices[0][0] - vertices[2][0], 2) +
Math.pow(vertices[0][1] - vertices[2][1], 2));
dist3 = Math.sqrt(Math.pow(vertices[1][0] - vertices[2][0], 2) +
Math.pow(vertices[1][1] - vertices[2][1], 2));*/
}
else if(Math.min(vertices[0][0], vertices[2][0]) == vertices[2][0])
{
a = width - (vertices[2][0] - vertices[1][0]);
b = height - (vertices [2][1] - vertices[1][1]);
/*dist1 = Math.sqrt(Math.pow(vertices[1][0] - vertices[2][0], 2) +
Math.pow(vertices[1][1] - vertices[2][1], 2));
dist2 = Math.sqrt(Math.pow(vertices[0][0] - vertices[2][0], 2) +
Math.pow(vertices[0][1] - vertices[2][1], 2));
dist3 = Math.sqrt(Math.pow(vertices[0][0] - vertices[1][0], 2) +
Math.pow(vertices[0][1] - vertices[1][1], 2));*/
}
area = (width - 1) * (height - 1) /*- dist1 - dist2 - dist3*/ - (((a - 1)
* (b - 1) /*- dist1*/) / 2) - (((width - a - 1) * (height - 1)
/*- dist2*/) / 2) - (((width - 1) * (height - b - 1) /*- dist3*/) / 2);
}
else if (minX == vertices[2][0])
{
int a = 0,
b = 0;
/*double dist1 = 0,
dist2 = 0,
dist3 = 0;*/
if(Math.min(vertices[0][0], vertices[1][0]) == vertices[0][0])
{
a = width - (vertices[0][0] - vertices[2][0]);
b = height - (vertices [0][1] - vertices[2][1]);
/*dist1 = Math.sqrt(Math.pow(vertices[2][0] - vertices[0][0], 2) +
Math.pow(vertices[2][1] - vertices[0][1], 2));
dist2 = Math.sqrt(Math.pow(vertices[0][0] - vertices[1][0], 2) +
Math.pow(vertices[0][1] - vertices[1][1], 2));
dist3 = Math.sqrt(Math.pow(vertices[1][0] - vertices[2][0], 2) +
Math.pow(vertices[1][1] - vertices[2][1], 2));*/
}
else if(Math.min(vertices[0][0], vertices[1][0]) == vertices[1][0])
{
a = width - (vertices[1][0] - vertices[2][0]);
b = height - (vertices [1][1] - vertices[2][1]);
/*dist1 = Math.sqrt(Math.pow(vertices[2][0] - vertices[1][0], 2) +
Math.pow(vertices[2][1] - vertices[1][1], 2));
dist2 = Math.sqrt(Math.pow(vertices[0][0] - vertices[2][0], 2) +
Math.pow(vertices[0][1] - vertices[2][1], 2));
dist3 = Math.sqrt(Math.pow(vertices[0][0] - vertices[2][0], 2) +
Math.pow(vertices[0][1] - vertices[2][1], 2));*/
}
area = (width - 1) * (height - 1) /*- dist1 - dist2 - dist3*/ - (((a - 1)
* (b - 1) /*- dist1*/) / 2) - (((width - a - 1) * (height - 1)
/*- dist2*/) / 2) - (((width - 1) * (height - b - 1) /*- dist3*/) / 2);
}
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有人可以帮我修复算法或给我一个更简单/更好的方法吗?这段代码几乎无法运行.
抱歉长代码,我不知道应该添加哪些部分,所以我把整个算法.
编辑:所以我将算法更改为此(感谢MBo):
public static int answer(int[][] vertices)
{
int a = (Math.abs((vertices[1][0] - vertices[0][0]) * (vertices[2][1]
- vertices[0][1]) - (vertices[2][0] - vertices[0][0]) *
(vertices[1][1] - vertices[0][1]))) / 2,
b = pointsOnLine(vertices[0][0], vertices[0][1], vertices[1][0],
vertices[1][1]) + pointsOnLine(vertices[1][0],
vertices[1][1], vertices[2][0], vertices[2][1]) +
pointsOnLine(vertices[0][0], vertices[0][1],
vertices[2][0], vertices[2][1]),
area = (2 * a - 2 - b) / 2; // Also tried a + (b / 2) - 1;
return (int)area;
}
public static int pointsOnLine(int x0, int y0, int x1, int y1)
{
BigInteger b1 = BigInteger.valueOf(Math.abs(x1 - x0)),
b2 = BigInteger.valueOf(Math.abs(y1 - y0));
return b1.gcd(b2).intValue();
}
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但是,我并不总能得到正确的答案.我做错什么了吗?
皮茨定理:
内部格点的数量
i = (2*A + 2 - b)/2
其中 A 是三角形面积,b 是边界处的格点数通过叉积
面积:
2*A = Abs (V[1].x-V[0].x)*(V[2].y-V[0].y) - (V[2].x-V[0].x)*(V[1].y-V[0].y))
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点 (x0, y0)-(x1, y1) 之间边缘上的 NumPoints,包括第一个点,不包括最后一个点(GCD 是Great Common Divisor):
function PointsOnLine(x0, y0, x1, y1) = GCD(Abs(x2-x1), Abs(y2-y1))
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对于所有边:
b = PointsOnLine(V[0].x, V[0].y, V[1].x, V[1].y) +
PointsOnLine(V[1].x, V[1].y, V[2].x, V[2].y) +
PointsOnLine(V[0].x, V[0].y, V[2].x, V[2].y)
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现在你可以获得i
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