Yve*_*her 2 javascript textures preload three.js
我想询问是否有一个简单的解决方案来预装ThreeJs中的纹理和图像.我将它们全部加载到一个数组中:myTextureArray.push(new THREE.ImageUtils.loadTexture('../ textures/floor_red.jpg');
如何检查是否以及何时成功加载所有纹理?
这是一个较旧的版本链接:http://museum.baraq.de/
感谢帮助!
在Three.js中有一个Loading Manager,可用于跟踪加载的纹理或对象.
示例实现:
var textureManager = new THREE.LoadingManager();
textureManager.onProgress = function ( item, loaded, total ) {
// this gets called after any item has been loaded
};
textureManager.onLoad = function () {
// all textures are loaded
// ...
};
var textureLoader = new THREE.ImageLoader( textureManager );
var myTextureArray = [];
var myTexture = new THREE.Texture();
myTextureArray.push( myTexture );
textureLoader.load( 'my/texture.jpg', function ( image ) {
myTexture.image = image;
} );
Run Code Online (Sandbox Code Playgroud)
测试在Three.js r71.
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