在我的(Java Android)游戏中,我在随机位置产生硬币.
硬币可以在屏幕的水平方向上出现在6个位置中的一个位置(每个水平位置最多2个).
我所做的是为第一枚硬币创建0到5之间的随机数,然后我想生成另一个随机数,不包括第一枚硬币的位置.
因此,例如,硬币1在0到5之间的随机位置产生 - 所以让我们说4.
然后下一个硬币需要能够在0-3或5之间进行选择.(基本上0-5除了4).
我已经设法做到了,但它不是很优雅,我敢肯定必须有一个更好/更清洁的方法来实现这一点,但是,它逃脱了我.
下面代码中的random(int number)方法只返回一个从0到数字1的随机int(使用nextInt),randomBool()只返回一个随机布尔值
另外,请记住,我不想使用任何技术来保持重新生成一个随机数,如果它产生的那个等于我们试图避免的那个.
码
//Return a random number between 0 and 5 excluding the specified number
private int getRandomExcluding(int excludedNumber){
//If previous position was 0 then generate a number between 1 and 5
if (excludedNumber==0){
return random(5)+1;
}
//If position was 5, then generate and return number from 0-4
else if (excludedNumber==5){
return random(5);
}
//If number isn't 0 or 5 (then it is in range of 1-4 use a random bool to determine
// if we are going to get a number less than or greater than the number we are excluding
//True - get number lower than excluded number
else if(randomBool()){
//Excluded number is 1
if (excludedNumber==1){
return 0; //Only posibility
}
//Excluded number is > 1
else {
//Return a random number between 0 (inclusive) and the excluded number (exclusive)
return random(excludedNumber);
}
//False - get number higher than the excluded number (between exludedNumber+1 (inclusive) and 6(exlusive))
else {
return random(6-(excludedNumber+1))+(excludedNumber+1);
}
}
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您可以填充列表并将其随机播放:
List<Integer> numbers = Arrays.asList(1, 2, 3, 4, 5);
Collections.shuffle(numbers);
int coin1 = numbers.get(0);
int coin2 = numbers.get(1);
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