Le *_*ced 5 time grand-central-dispatch ios swift
我需要在 iOS 中用 Swift 做一些时间数学。
我必须使用dispatch_walltime. 我希望这可以被视为公理。就时间数学而言,我想我可能会得到“只是使用NSDate”的回应,但请相信:我一定会dispatch_walltime。
现在,很明显为什么有人会建议NSDate,因为当您使用NSTimeIntervalandNSDate和那些好东西时,制作自定义时间戳并比较它们并进行各种时间数学计算非常容易。
但我必须使用dispatch_time_t, 并且专门dispatch_walltime像这样创建:
//Get the timeInterval of now.
let nowInterval = NSDate().timeIntervalSince1970
//Make a timespec from it.
var nowStruct = timespec(tv_sec: Int(nowInterval), tv_nsec: 0)
//Make a walltime definition from that.
let referenceWalltime = dispatch_walltime(&nowStruct, 0)
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稍后我需要以各种方式使用该参考时间。例如,我需要获取参考时间和它发生的任何时间之间的时间间隔。
我正在尝试以与 相同的方式执行此操作NSTimeInterval,换句话说,创建一个新的并从中减去旧的:
//Repeat everything from before to make a new wall time.
let newNowInterval = NSDate().timeIntervalSince1970
var newNowStruct = timespec(tv_sec: Int(newNowInterval), tv_nsec: 0)
let newWalltime = dispatch_walltime(& newNowStruct, 0)
//Time math a la NSTimeInterval to find the interval:
let walltimeInterval = newWalltime - referenceWalltime
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那行得通吗?
最简洁的答案是不。该代码将会崩溃。
更好的答案是:不,但是可以做到,而且最终并没有什么不同。
我在操场上自己做了一些调查,学到了一些有趣的东西,我相信我找到了正确的方法。
我将整个 Playground 粘贴到此处,以便其他人可以复制粘贴它并弄清楚如何进行自己的dispatch_time数学运算。
代码中用 //********* 标记的注释表示我学到的关键内容。
import UIKit
import XCPlayground
XCPSetExecutionShouldContinueIndefinitely(continueIndefinitely: true)
public class IntervalMaker {
var referenceWalltime: dispatch_time_t = 0
var newWalltime: dispatch_time_t = 0
var walltimeInterval: dispatch_time_t = 0
func scheduleWalltimeSequence () {
let threeSeconds = Int64(NSEC_PER_SEC) * 3
let now = walltimeNow()
let dispatchTimeInThree = dispatch_time(now, threeSeconds)
let dispatchTimeInSix = dispatch_time(now,
2 * threeSeconds)
setReferenceWalltimeToNow()
dispatch_after(dispatchTimeInThree, dispatch_get_main_queue(),
setNewWalltimeToNow)
dispatch_after(dispatchTimeInSix,
dispatch_get_main_queue(), dispatchBasedOnDispatchMath)
}
func walltimeNow()->dispatch_time_t{
let nowInterval = NSDate().timeIntervalSince1970
var nowStruct = timespec(tv_sec: Int(nowInterval), tv_nsec: 0)
return dispatch_walltime(&nowStruct, 0)
}
func setReferenceWalltimeToNow () {
referenceWalltime = walltimeNow()
}
func setNewWalltimeToNow (){
newWalltime = walltimeNow()
}
func dispatchBasedOnDispatchMath () {
computeInterval() //Should be three seconds
let nineTheWrongWay = referenceWalltime + (walltimeInterval * 3)
let nineTheRightWay = dispatch_time(referenceWalltime,
Int64(walltimeInterval) * 3)
dispatch_after(nineTheWrongWay,
dispatch_get_main_queue(), finalPrintln)
//********** THE ABOVE DOES NOT WORK CORRECTLY - prints 6 seconds later
dispatch_after(nineTheRightWay,
dispatch_get_main_queue(), finalPrintln)
//********** THE ABOVE WORKS CORRECTLY - prints 9 seconds later
}
func finalPrintln () {
let now = walltimeNow()
println("I should be printing nine seconds from reference time.")
println("It's actually \(referenceWalltime - now) nanoseconds after")
}
func computeInterval () {
walltimeInterval = referenceWalltime - newWalltime
//********** dispatch_walltimes actually count backwards, and *CANNOT* be
//********** negative: writing `newWalltime - referenceWalltime` will crash
}
}
let intervaller = IntervalMaker()
intervaller.scheduleWalltimeSequence()
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