如何在inform7中触发进入房间的规则

sin*_*tor 3 inform7

如果玩家进入一个带有“充电”物体(他们的手机)的房间,我试图触发游戏结束。

我一定是不明白在输入位置时触发规则的语法,因为我意识到我的其他类似规则也没有发生。

我有:

Instead of entering Great Hall:
    if phone is charged:
         say "Hooray you win.";
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但规则如下:

Instead of entering Big house:
    If butler is in big house:
         say "'blah blah blah";
         now player is in big house;
    otherwise:
         say "Oh no, can't get into the house.";
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也不工作。我阅读了关于结束游戏的第 9.4 节,也用之后和之前代替了我,但没有运气。有条件的玩家进入房间后怎么办?

谢谢!

JJJ*_*JJJ 6

当进入容器、支撑物和门等物体时会触发进入动作。对于您想要“去”的房间。

After going to the Great Hall when the phone is charged:
    end the story saying "Hooray you win."
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最好让库尽可能处理房间之间的转换,而不是手动移动播放器,这就是continue the action这里的做法:

Instead of going to the Big House:
    If the butler is in the Big House:
         say "'blah blah blah'";
         continue the action;
    otherwise:
         say "Oh no, can't get into the house."
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