Ste*_*one 20 javascript three.js
当我执行一些几何体的渲染时,我可以在控制台中看到这个警告:
THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.
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我无法理解我的画布的原因和背景是完全黑色的.
gai*_*tat 35
纹理的大小不是2的幂(即16x16,32x32,64x64 ......).
设置yourTexture.minFilter = THREE.LinearFilter为摆脱错误消息.