下载时 HttpClient 未写入流

Dra*_*ako 2 c# http stream dotnet-httpclient win-universal-app

目前我正在实施一种使用 HttpClient 报告进度的方法,因为我们与 .NET4 WPF 和 Windows 通用应用程序共享代码,我们使用来自 NuGet 的 Microsoft HTTP 客户端库。这个想法是将目标文件流包装在 a 中CountingInputStream并在那里报告进度:

 public override void Write(byte[] buffer, int offset, int count)
    {
        _stream.Write(buffer, offset, count);

        _bytesRead += count;
        _progress.Report(_bytesRead);

        if (_cancellationToken.IsCancellationRequested)
        {
            _cancellationToken.ThrowIfCancellationRequested();
        }
    }
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然后我发送我的请求: HttpResponseMessage httpResponseMessage = AsyncHelpers.RunSync(() => _httpClient.SendAsync(httpRequestMessage, HttpCompletionOption.ResponseHeadersRead, cancellationToken));

之后,我打开文件流,然后复制内容流。响应具有正确的标头: Content-Length: 213334 Content-Type: application/octet-stream; charset=UTF-8 Content-Disposition: attachment; filename="Bondi Beach.jpg"; filename*=UTF-8''Bondi%20Beach.jpg

using(Stream fileStream = new CountingInputStream(storage.Open(downloadRequest.TargetPath, FileMode.Create), downloadRequest.Progress, cancellationToken )) {                                               
                await HttpHeaderResponseMessage.Content.CopyToAsync(fileStream);
       }
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问题是StreamContent只有在下载完成后才开始写入文件流。当它开始编写进度报告时,它工作正常。

我已经尝试过不同的方法,例如:

  • ReadAsStreamAsync 然后将响应流复制到文件流
  • ReadAsStreamAsync 手动读取缓冲区,然后写入文件流
  • _httpClient = new System.Net.Http.HttpClient(){MaxResponseContentBufferSize = 4096};来限制 BufferSize

任何想法如何ContentStream在仍在下载时强制写入文件流?

更新:按照 Luaans 的建议,我尝试覆盖WriteAsync并实现了 StreamContent Extensions 方法:

//CountingInputStream
public Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
    {
        _bytesRead += count;
        _progress.Report(_bytesRead);

        if (_cancellationToken.IsCancellationRequested)
        {
            _cancellationToken.ThrowIfCancellationRequested();
        }
        return _stream.WriteAsync(buffer, offset, count, cancellationToken);
    }
//static Extensions Class
public static async Task CopyToAs(this StreamContent source, Stream targetStream)
    {
        int read;
        byte[] buffer = new byte[4096];
        using(Stream responseStream = await source.ReadAsStreamAsync()) {
            while ((read = await responseStream.ReadAsync(buffer,0,buffer.Length))>0) {
                await targetStream.WriteAsync(buffer, 0, read);
            }
        }
    }
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它仍然等到下载完成,直到它ReadAsync第一次调用。任何提示我做错了什么?

Lua*_*aan 5

事实ReadAsStreamAsync是,嗯async,使这相当可疑。为什么要异步等待获取?您应该异步读取它,但您应该立即准备好流本身。

阅读文档使这一点显而易见:

这个操作不会阻塞。读取整个响应(包括内容)后,返回的任务对象将完成。

但是,您可以使用重载使其在读取标头后返回。这仍然意味着您需要等待服务器处理请求,然后才能开始获得进展,但对于下载本身,您很幸运。

示例代码:

var response = 
 await 
 (
   new HttpClient()
   .GetAsync("http://www.microsoft.com/", HttpCompletionOption.ResponseHeadersRead)
 );

var stream = await response.Content.ReadAsStreamAsync();
var buffer = new byte[2048];    

while (await stream.ReadAsync(buffer, 0, buffer.Length) > 0)
{
  // Report progress and write to a different stream
}
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编辑:

听起来你应该使用Windows.Web.Http.HttpClient而不是System.Net.Http.HttpClient

async Task DownloadWithProgress()
{
 var awaitable = httpClient.GetAsync(yourUrl)

 awaitable.Progress = (res, progress) =>
 {
   // Report progress
 }

 await awaitable;   
} 
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