Nik*_*aus 7 javascript audio record web-audio-api
function floatTo16BitPCM(output, offset, input){
for (var i = 0; i < input.length; i++, offset+=2){
var s = Math.max(-1, Math.min(1, input[i]));
output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true);
}
}
function writeString(view, offset, string){
for (var i = 0; i < string.length; i++){
view.setUint8(offset + i, string.charCodeAt(i));
}
}
function encodeWAV(samples){
var buffer = new ArrayBuffer(44 + samples.length * 2);
var view = new DataView(buffer);
/* RIFF identifier */
writeString(view, 0, 'RIFF');
/* RIFF chunk length */
view.setUint32(4, 36 + samples.length * 2, true);
/* RIFF type */
writeString(view, 8, 'WAVE');
/* format chunk identifier */
writeString(view, 12, 'fmt ');
/* format chunk length */
view.setUint32(16, 16, true);
/* sample format (raw) */
view.setUint16(20, 1, true);
/* channel count */
view.setUint16(22, 2, true);
/* sample rate */
view.setUint32(24, sampleRate, true);
/* byte rate (sample rate * block align) */
view.setUint32(28, sampleRate * 4, true);
/* block align (channel count * bytes per sample) */
view.setUint16(32, 4, true);
/* bits per sample */
view.setUint16(34, 16, true);
/* data chunk identifier */
writeString(view, 36, 'data');
/* data chunk length */
view.setUint32(40, samples.length * 2, true);
floatTo16BitPCM(view, 44, samples);
return view;
}
Run Code Online (Sandbox Code Playgroud)
嗨,我正在使用此源代码为我的学校考试录制音频.它以44100Hz和16bit记录音频.我想更改录音设置以录制16000Hz和16bit的音频.我尝试将函数encodeWAV中的44修改为16,但它不起作用.
function encodeWAV(samples){
var buffer = new ArrayBuffer(44 + samples.length * 2);
var view = new DataView(buffer)
Run Code Online (Sandbox Code Playgroud)
我也试图改变floadRToBitPCM.我试图将44改为16但它也没有用.
floatTo16BitPCM(view, 44, samples);
Run Code Online (Sandbox Code Playgroud)
你能帮我解决这个问题吗?我不知道如何修改这个源代码.
编辑:
另一个选择(更好的一个IMO)只是为了HTML的MediaRecorder并以.ogg格式,演示和它的git repo记录
我假设您使用此作为源,并且像jaket所说,该线floatTo16BitPCM(view, 44, samples);与采样率无关...
如果要重新采样数据,则需要修改:
function exportWAV(type){
var buffers = [];
for (var channel = 0; channel < numChannels; channel++){
buffers.push(mergeBuffers(recBuffers[channel], recLength));
}
if (numChannels === 2){
var interleaved = interleave(buffers[0], buffers[1]);
} else {
var interleaved = buffers[0];
}
var dataview = encodeWAV(interleaved);
var audioBlob = new Blob([dataview], { type: type });
this.postMessage(audioBlob);
}
Run Code Online (Sandbox Code Playgroud)
进入这个:
function exportWAV(type, desiredSamplingRate){
var buffers = [];
for (var channel = 0; channel < numChannels; channel++){
var buffer = mergeBuffers(recBuffers[channel], recLength);
buffer = interpolateArray(buffer, desiredSamplingRate, sampleRate);
buffers.push(buffer);
}
sampleRate = desiredSamplingRate;
if (numChannels === 2){
var interleaved = interleave(buffers[0], buffers[1]);
} else {
var interleaved = buffers[0];
}
var dataview = encodeWAV(interleaved);
var audioBlob = new Blob([dataview], { type: type });
this.postMessage(audioBlob);
}
Run Code Online (Sandbox Code Playgroud)
重新采样数据的代码,
// for changing the sampling rate, data,
function interpolateArray(data, newSampleRate, oldSampleRate) {
var fitCount = Math.round(data.length*(newSampleRate/oldSampleRate));
var newData = new Array();
var springFactor = new Number((data.length - 1) / (fitCount - 1));
newData[0] = data[0]; // for new allocation
for ( var i = 1; i < fitCount - 1; i++) {
var tmp = i * springFactor;
var before = new Number(Math.floor(tmp)).toFixed();
var after = new Number(Math.ceil(tmp)).toFixed();
var atPoint = tmp - before;
newData[i] = this.linearInterpolate(data[before], data[after], atPoint);
}
newData[fitCount - 1] = data[data.length - 1]; // for new allocation
return newData;
};
function linearInterpolate(before, after, atPoint) {
return before + (after - before) * atPoint;
};
Run Code Online (Sandbox Code Playgroud)
编辑:如果你不想改变太多,你可以硬编码为
function exportWAV(type){
var buffers = [], desiredSamplingRate = 16000;
Run Code Online (Sandbox Code Playgroud)
我不相信您可以使用 Web Audio API 控制采样率...它会采用在浏览器外部定义的系统默认采样率...当然,在录制之后,您可以以编程方式更改音频以重新采样为任何样本速率...大多数音频播放器只能播放标准采样率的媒体...能够渲染 16 kHz 的非采样率可能比从 44.1 重新采样到 16 kHz 更具挑战性