Oli*_*lie 44 audio ios avaudiosession
我似乎无法在SDK中找到如何以编程方式感知iPhone上的静音按钮/开关.当我的应用程序播放背景音乐时,它会正确响应音量按钮,而我没有任何代码可以遵循,但是,当我使用静音开关时,它只是继续播放.
如何测试静音的位置?
(注意:我的程序有自己的静音开关,但我希望物理开关覆盖它.)
谢谢!
Oli*_*lie 29
谢谢,JPM.实际上,你提供的链接会得到正确的答案(最终.;)为了完整性(因为SO应该是QUICK答案的来源!)......
// "Ambient" makes it respect the mute switch
// Must call this once to init session
if (!gAudioSessionInited)
{
AudioSessionInterruptionListener inInterruptionListener = NULL;
OSStatus error;
if ((error = AudioSessionInitialize (NULL, NULL, inInterruptionListener, NULL)))
{
NSLog(@"*** Error *** error in AudioSessionInitialize: %d.", error);
}
else
{
gAudioSessionInited = YES;
}
}
SInt32 ambient = kAudioSessionCategory_AmbientSound;
if (AudioSessionSetProperty (kAudioSessionProperty_AudioCategory, sizeof (ambient), &ambient))
{
NSLog(@"*** Error *** could not set Session property to ambient.");
}
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Chr*_*add 11
-(BOOL)silenced {
#if TARGET_IPHONE_SIMULATOR
// return NO in simulator. Code causes crashes for some reason.
return NO;
#endif
CFStringRef state;
UInt32 propertySize = sizeof(CFStringRef);
AudioSessionInitialize(NULL, NULL, NULL, NULL);
AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
if(CFStringGetLength(state) > 0)
return NO;
else
return YES;
}
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如果您不在静音模式下,其他答案中的某些代码(包括接受的答案)可能不起作用,其中静音开关受到尊重.
我编写了下面的例程切换到环境,读取开关,然后返回到我的应用程序中需要的设置.
-(BOOL)muteSwitchEnabled {
#if TARGET_IPHONE_SIMULATOR
// set to NO in simulator. Code causes crashes for some reason.
return NO;
#endif
// go back to Ambient to detect the switch
AVAudioSession* sharedSession = [AVAudioSession sharedInstance];
[sharedSession setCategory:AVAudioSessionCategoryAmbient error:nil];
CFStringRef state;
UInt32 propertySize = sizeof(CFStringRef);
AudioSessionInitialize(NULL, NULL, NULL, NULL);
AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
BOOL muteSwitch = (CFStringGetLength(state) <= 0);
NSLog(@"Mute switch: %d",muteSwitch);
// code below here is just restoring my own audio state, YMMV
_hasMicrophone = [sharedSession inputIsAvailable];
NSError* setCategoryError = nil;
if (_hasMicrophone) {
[sharedSession setCategory: AVAudioSessionCategoryPlayAndRecord error: &setCategoryError];
// By default PlayAndRecord plays out over the internal speaker. We want the external speakers, thanks.
UInt32 ASRoute = kAudioSessionOverrideAudioRoute_Speaker;
AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,
sizeof (ASRoute),
&ASRoute
);
}
else
// Devices with no mike don't support PlayAndRecord - we don't get playback, so use just playback as we don't have a microphone anyway
[sharedSession setCategory: AVAudioSessionCategoryPlayback error: &setCategoryError];
if (setCategoryError)
NSLog(@"Error setting audio category! %@", setCategoryError);
return muteSwitch;
}
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为了找出静音开关和音量控制的状态,我写了这两个函数.如果您希望在尝试创建音频输出之前警告用户,这些是理想的选择.
-(NSString*)audioRoute
{
CFStringRef state;
UInt32 propertySize = sizeof(CFStringRef);
OSStatus n = AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
if( n )
{
// TODO: Throw an exception
NSLog( @"AudioSessionGetProperty: %@", osString( n ) );
}
NSString *result = (NSString*)state;
[result autorelease];
return result;
}
-(Float32)audioVolume
{
Float32 state;
UInt32 propertySize = sizeof(CFStringRef);
OSStatus n = AudioSessionGetProperty(kAudioSessionProperty_CurrentHardwareOutputVolume, &propertySize, &state);
if( n )
{
// TODO: Throw an exception
NSLog( @"AudioSessionGetProperty: %@", osString( n ) );
}
return state;
}
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小智 5
-(BOOL)isDeviceMuted
{
CFStringRef state;
UInt32 propertySize = sizeof(CFStringRef);
AudioSessionInitialize(NULL, NULL, NULL, NULL);
AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
return (CFStringGetLength(state) > 0 ? NO : YES);
}
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