Sud*_*ila 5 c# background-process unity-game-engine
我可以在后台运行计时器吗?当我最小化游戏然后我的计时器应该是工作继续我可以吗?
我试过Application.runInBackground=true;但它无法正常工作.
public class Counter : MonoBehaviour
{
public Text counterText;
private int counterValue;
// Use this for initialization
void Start ()
{
Application.runInBackground=true;
StartCoroutine ("StartCounter");
}
IEnumerator StartCounter ()
{
yield return new WaitForSeconds (1f);
counterText.text = "Counter : " + counterValue.ToString ();
counterValue++;
StartCoroutine ("StartCounter");
}
}
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我找到了问题的答案.特别感谢Mr.Dinal24.在Mr.Dinal24的帮助下,我可以通过更新一些内容得到我的答案,这对我非常有帮助.
注意:此代码适用于安卓和IOS(对于IOS必须要求UNITY 4.6.1或以上)
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;
public class Counter : MonoBehaviour
{
public Text counterText, pauseText, resumeText, msgText;
private int counterValue, focusCounter, pauseCounter;
private DateTime lastMinimize;
private double minimizedSeconds;
void OnApplicationPause (bool isGamePause)
{
if (isGamePause) {
pauseCounter++;
pauseText.text = "Paused : " + pauseCounter;
GoToMinimize ();
}
}
void OnApplicationFocus (bool isGameFocus)
{
if (isGameFocus) {
focusCounter++;
resumeText.text = "Focused : " + focusCounter;
GoToMaximize ();
}
}
// Use this for initialization
void Start ()
{
StartCoroutine ("StartCounter");
Application.runInBackground = true;
}
IEnumerator StartCounter ()
{
yield return new WaitForSeconds (1f);
counterText.text = "Counter : " + counterValue.ToString ();
counterValue++;
StartCoroutine ("StartCounter");
}
public void GoToMinimize ()
{
lastMinimize = DateTime.Now;
}
public void GoToMaximize ()
{
if (focusCounter >= 2) {
minimizedSeconds = (DateTime.Now - lastMinimize).TotalSeconds;
msgText.text = "Total Minimized Seconds : " + minimizedSeconds.ToString ();
counterValue += (Int32)minimizedSeconds;
}
}
}
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