Riy*_*eed 4 javascript html5 canvas prims-algorithm
我写了这段代码来绘制随机图.我一直试图找到如何在图中选择一条线以便我可以应用prim的算法,因为我选择了一行并查看它们是否找到了最小的树.
function draw(n,rep){
var cvs=document.getElementsByTagName('canvas')[0];
/**
* @type CanvasRenderingContext2D
**/
var ctx=cvs.getContext('2d');
ctx.beginPath();
var randomX=[];
var randomY=[];
ctx.lineWidth=2;
ctx.font = '3'+' Arial';
var weights=[];
var lastRandomx=Math.random()*200;
var lastRandomy=Math.random()*200;
for (var i = 0; i <n ; i++) {
var cwidth = cvs.width;
var cheight = cvs.height;
randomX[i] = Math.random()*cwidth*2/3;
randomY[i] = Math.random()*cheight*2/3;
weights[i]=Math.round(Math.random()*20);
ctx.fillRect(randomX[i],randomY[i],5,5);
ctx.moveTo(lastRandomx,lastRandomy);
ctx.lineTo(randomX[i],randomY[i]);
lastRandomx=randomX[i];
lastRandomy=randomY[i];
}
for (var i = 0; i < rep; i++) {
var rand=Math.round(rep*Math.random());
ctx.lineTo(randomX[rand],randomY[rand]);
}
ctx.closePath();
ctx.stroke();
};
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我在stackoverflow中发现了这个并没有多大帮助.如何选择在HTML5 Canvas上绘制的线条?.我想知道是否有预编写的代码,所以我不需要从头开始编写代码.
我在想是否可以在移动时找到鼠标的位置,每次检查鼠标的位置是否在线上,如此处查找点是否在一条线上.请帮忙并建议是否有任何预先编写的代码,因为我受到时间的限制.先感谢您.
小智 6
你必须遍历你的线阵列,并为每个线段做:
核心原则是在路径中添加一行,然后测试if(x,y)是否在该行上:
ctx.beginPath();
ctx.moveTo(x1, y1); // start of line
ctx.lineTo(x2, y2); // end of line
// this will test the point against the line (lineWidth matters)
if (ctx.isPointInStroke(x, y)) {
// draw line segment in f.ex. different color here
ctx.strokeStyle = "red";
ctx.stroke(); // we already have a line segment on the path
}
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没有必要实际划线,只需重建路径.根据需要采用.
这是一个完整的例子:
var ctx = canvas.getContext("2d"),
lines = [], // store line segments for demo
count = 10, // max 10 lines for demo
i = 0;
for(; i < count; i++) {
var x = Math.random() * canvas.width; // random point for end points
var y = Math.random() * canvas.height;
if (i) ctx.lineTo(x, y); // if not first line, add lineTo
else ctx.moveTo(x, y); // start point
lines.push({ // store point to create a poly-line
x: x,
y: y
});
}
ctx.lineWidth = 5;
ctx.lineJoin = "round";
ctx.strokeStyle = "blue";
ctx.stroke(); // ..and draw line
// here we use the principle
canvas.onclick = function(e) {
var r = canvas.getBoundingClientRect(), // adjust to proper mouse position
x = e.clientX - r.left,
y = e.clientY - r.top,
i = 0
// for each line segment, build segment to path and check
for(; i < count - 1; i++) {
ctx.beginPath(); // new segment
ctx.moveTo(lines[i].x, lines[i].y); // start is current point
ctx.lineTo(lines[i+1].x, lines[i+1].y); // end point is next
if (ctx.isPointInStroke(x, y)) { // x,y is on line?
ctx.strokeStyle = "red"; // stroke red for demo
ctx.stroke();
break;
}
}
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<canvas id=canvas width=500 height=500></canvas>Run Code Online (Sandbox Code Playgroud)
要提高灵敏度,您可以调整lineWidth为更大的值(无需重绘).