如何在maya中查询当前视口渲染器

The*_*rry 3 python maya pymel

任何人都有一个很好的解决方案来查询python中当前的maya视口渲染器(Viewport 2.0,默认视口,高质量视口)?

kar*_*kg3 5

@Tomek的答案将完美无缺.如果你要去PyMEL路线,你可以这样做:

import pymel.core.uitypes as pmui

model_panel = pmui.ModelEditor(pm.getPanel(withFocus=True))
print pmui.ModelEditor.getRendererName(model_panel)
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虽然,那个片段似乎很有气质.它有时会抛出错误,抱怨未找到模型编辑器,尤其是从架子上执行时.

另一种方式有点罗嗦,但它每次都有效:

import pymel.core as pm
import pymel.core.uitypes as pmui

modelPanelList = []
modelEditorList = pm.lsUI(editors=True)
for myModelPanel in modelEditorList:
    if myModelPanel.find('modelPanel') != -1:
        modelPanelList.append(myModelPanel)

for modelPanel in modelPanelList:    
    if pmui.ModelEditor(modelPanel).getActiveView():
        try:
            # Always better to try in the case of active panel operations
            # as the active panel might not be a viewport.
            print pmui.ModelEditor(modelPanel).getRendererName()
        except Exception as e:
            # Handle exception
            print e
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一个简洁的伪PyMEL方式就是PyMEL-ify Tomek的答案:

import pymel.core as pm
print pm.modelEditor(pm.getPanel(wf=True), q=True, rnm=True)
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要获取视口渲染器列表:

import pymel.core.uitypes as pmui
print pmui.ModelEditor().getRendererList()
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以下是模型编辑器和视口渲染器的一些额外信息.获得他们"友好"的名字:

import pymel.core.uitypes as pmui
print pmui.ModelEditor().getRendererListUI()
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简单地说,设置它们,我会使用PyMEL并执行:

import pymel.core.uitypes as pmui

# assuming you know which modelPanel you want to affect
pmui.ModelEditor("modelPanel4").setRendererName("ogsRenderer")
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要影响所有视口(modelPanels),我会这样做:

import pymel.core as pm
import pymel.core.uitypes as pmui

modelPanelList = []
modelEditorList = pm.lsUI(editors=True)
for myModelPanel in modelEditorList:
    if myModelPanel.find('modelPanel') != -1:
        modelPanelList.append(myModelPanel)

for modelPanel in modelPanelList:
    pmui.ModelEditor(modelPanel).setRendererName("ogsRenderer")
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仅影响焦点视口:

import pymel.core as pm
import pymel.core.uitypes as pmui

modelPanelList = []
modelEditorList = pm.lsUI(editors=True)
for myModelPanel in modelEditorList:
    if myModelPanel.find('modelPanel') != -1:
        modelPanelList.append(myModelPanel)

for modelPanel in modelPanelList:    
    if pmui.ModelEditor(modelPanel).getActiveView():
        try:
            # Always better to try in the case of active panel operations
            # as the active panel might not be a viewport.
            pmui.ModelEditor(modelPanel).setRendererName("ogsRenderer")
        except Exception as e:
            # Handle exception
            print e
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