mer*_*ort 5 nsoperationqueue ios
如何让NSOperationQueue(或其他任何东西)等待带有回调的两个异步网络调用?流程需要看起来像这样
Block Begins {
Network call with call back/block begins {
first network call is done
}
}
Second Block Begins {
Network call with call back/block begins {
second network call is done
}
}
Only run this block once the NETWORK CALLS are done {
blah
}
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这是我到目前为止所拥有的.
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
__block NSString *var;
[queue addOperation:[NSBlockOperation blockOperationWithBlock:^{
[AsyncReq get:^{
code
} onError:^(NSError *error) {
code
}];
}]];
[queue addOperation:[NSBlockOperation blockOperationWithBlock:^{
[AsyncReq get:^{
code
} onError:^(NSError *error) {
code
}];
}]];
[queue waitUntilAllOperationsAreFinished];
//do something with both of the responses
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Log*_*gan 18
你必须使用NSOperation Queue?以下是您如何使用调度组执行此操作:
dispatch_group_t group = dispatch_group_create();
dispatch_group_enter(group);
[AsyncReq get:^{
code
dispatch_group_leave(group);
} onError:^(NSError *error) {
code
dispatch_group_leave(group);
}];
dispatch_group_enter(group);
[AsyncReq get:^{
code
dispatch_group_leave(group);
} onError:^(NSError *error) {
code
dispatch_group_leave(group);
}];
dispatch_group_notify(group, dispatch_get_main_queue(), ^{
NSLog(@"Both operations completed!")
});
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DispatchGroup使用Swift 3,在最简单的情况下,您不需要对任务状态进行细粒度控制,您可以使用Grand Central Dispatch和DispatchGroup.以下Playground代码显示了它的工作原理:
import Foundation
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
let group = DispatchGroup()
group.enter()
// Perform some asynchronous operation
let queue1 = DispatchQueue(label: "com.example.imagetransform")
queue1.async {
print("Task One finished")
group.leave()
}
group.enter()
// Perform some asynchronous operation
let queue2 = DispatchQueue(label: "com.example.retrievedata")
queue2.async {
print("Task Two finished")
group.leave()
}
group.notify(queue: DispatchQueue.main, execute: { print("Task Three finished") })
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"Task Three finished"两个异步任务都完成后,将打印前面的代码.
OperationQueue和Operation使用OperationQueue和Operation为您的请求任务需要更多的样板代码,但提供许多优点,如kvoed状态和依赖.
1.创建一个Operation充当抽象类的子类
import Foundation
/**
NSOperation documentation:
Operation objects are synchronous by default.
At no time in your start method should you ever call super.
When you add an operation to an operation queue, the queue ignores the value of the asynchronous property and always calls the start method from a separate thread.
If you are creating a concurrent operation, you need to override the following methods and properties at a minimum:
start, asynchronous, executing, finished.
*/
open class AbstractOperation: Operation {
@objc enum State: Int {
case isReady, isExecuting, isFinished
func canTransition(toState state: State) -> Bool {
switch (self, state) {
case (.isReady, .isExecuting): return true
case (.isReady, .isFinished): return true
case (.isExecuting, .isFinished): return true
default: return false
}
}
}
// use the KVO mechanism to indicate that changes to `state` affect other properties as well
class func keyPathsForValuesAffectingIsReady() -> Set<NSObject> {
return [#keyPath(state) as NSObject]
}
class func keyPathsForValuesAffectingIsExecuting() -> Set<NSObject> {
return [#keyPath(state) as NSObject]
}
class func keyPathsForValuesAffectingIsFinished() -> Set<NSObject> {
return [#keyPath(state) as NSObject]
}
// A lock to guard reads and writes to the `_state` property
private let stateLock = NSLock()
private var _state = State.isReady
var state: State {
get {
stateLock.lock()
let value = _state
stateLock.unlock()
return value
}
set (newState) {
// Note that the KVO notifications MUST NOT be called from inside the lock. If they were, the app would deadlock.
willChangeValue(forKey: #keyPath(state))
stateLock.lock()
if _state == .isFinished {
assert(_state.canTransition(toState: newState), "Performing invalid state transition from \(_state) to \(newState).")
_state = newState
}
stateLock.unlock()
didChangeValue(forKey: #keyPath(state))
}
}
override open var isExecuting: Bool {
return state == .isExecuting
}
override open var isFinished: Bool {
return state == .isFinished
}
var hasCancelledDependencies: Bool {
// Return true if this operation has any dependency (parent) operation that is cancelled
return dependencies.reduce(false) { $0 || $1.isCancelled }
}
override final public func start() {
// If any dependency (parent operation) is cancelled, we should also cancel this operation
if hasCancelledDependencies {
finish()
return
}
if isCancelled {
finish()
return
}
state = .isExecuting
main()
}
open override func main() {
fatalError("This method has to be overriden and has to call `finish()` at some point")
}
open func didCancel() {
finish()
}
open func finish() {
state = .isFinished
}
}
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2.创建您的运营
import Foundation
open class CustomOperation1: AbstractOperation {
override open func main() {
if isCancelled {
finish()
return
}
// Perform some asynchronous operation
let queue = DispatchQueue(label: "com.app.serialqueue1")
let delay = DispatchTime.now() + .seconds(5)
queue.asyncAfter(deadline: delay) {
self.finish()
print("\(self) finished")
}
}
}
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import Foundation
open class CustomOperation2: AbstractOperation {
override open func main() {
if isCancelled {
finish()
return
}
// Perform some asynchronous operation
let queue = DispatchQueue(label: "com.app.serialqueue2")
queue.async {
self.finish()
print("\(self) finished")
}
}
}
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3.用法
import Foundation
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
// Declare operations
let operation1 = CustomOperation1()
let operation2 = CustomOperation2()
let operation3 = CustomOperation1()
// Set operation3 to perform only after operation1 and operation2 have finished
operation3.addDependency(operation2)
operation3.addDependency(operation1)
// Launch operations
let queue = OperationQueue()
queue.addOperations([operation2, operation3, operation1], waitUntilFinished: false)
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使用此代码,operation3保证始终执行最后.
你可以在这个GitHub回购中找到这个游乐场.
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