Amr*_*ero 4 javascript jquery html5 drag-and-drop image
我想要做的是:如果所有拖动的文件都是图像,则将其删除,但是如果存在其他文件扩展名,则不要将其删除,而仅将图像删除。
这是我的尝试:
HTML:
<div id="dropzone"></div>
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Javascript:
var dropzone = document.getElementById("dropzone");
dropzone.ondrop = function (e) {
e.preventDefault();
e.stopPropagation();
var files = e.dataTransfer.files;
for(x = 0; x < files.length; x = x + 1){
if(files[x].type.split("/")[0] == 'image') {
console.log(files[x].name + "is image");
}else {
console.log(files[x].name + "is not image");
}
}
}
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我需要遍历拖动的文件,如果文件是图像,请执行其他操作,例如
file.jpeg is image
file.txt is not image
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但是如果使用我的代码,如果我用图像拖动了其他文件扩展名,则不会删除图像,而是跳过了这两个文件。
重点是:仅删除图像。
您可以使用FileReader并测试图像的文件类型,如下所示:
// don't try to process non-images
var imageType = /image.*/;
if (file.type.match(imageType)) {
// it's an image, process it
}
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这是示例代码和演示:
// don't try to process non-images
var imageType = /image.*/;
if (file.type.match(imageType)) {
// it's an image, process it
}
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// dropzone event handlers
var dropzone;
dropzone = document.getElementById("dropzone");
dropzone.addEventListener("dragenter", dragenter, false);
dropzone.addEventListener("dragover", dragover, false);
dropzone.addEventListener("drop", drop, false);
//
function dragenter(e) {
e.stopPropagation();
e.preventDefault();
}
//
function dragover(e) {
e.stopPropagation();
e.preventDefault();
}
//
function drop(e) {
e.stopPropagation();
e.preventDefault();
var dt = e.dataTransfer;
var files = dt.files;
handleFiles(files);
}
//
function handleFiles(files) {
for (var i = 0; i < files.length; i++) {
// get the next file that the user selected
var file = files[i];
var imageType = /image.*/;
// don't try to process non-images
if (!file.type.match(imageType)) {
continue;
}
// a seed img element for the FileReader
var img = document.createElement("img");
img.classList.add("obj");
img.file = file;
// get an image file from the user
// this uses drag/drop, but you could substitute file-browsing
var reader = new FileReader();
reader.onload = (function(aImg) {
return function(e) {
aImg.onload = function() {
// draw the aImg onto the canvas
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width = aImg.width;
canvas.height = aImg.height;
ctx.drawImage(aImg, 0, 0);
// make the jpeg image
var newImg = new Image();
newImg.onload = function() {
newImg.id = "newest";
document.body.appendChild(newImg);
}
newImg.src = canvas.toDataURL('image/jpeg');
}
// e.target.result is a dataURL for the image
aImg.src = e.target.result;
};
})(img);
reader.readAsDataURL(file);
} // end for
} // end handleFilesRun Code Online (Sandbox Code Playgroud)
body {
background-color: ivory;
}
canvas {
border: 1px solid red;
}
#dropzone {
border: 1px solid blue;
width: 300px;
height: 300px;
}Run Code Online (Sandbox Code Playgroud)
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