Egg*_*ead 9 iphone xcode ios sprite-kit swift
我想为我的spritekit游戏创建一个无尽的滚动背景,iT应该包含一两个图像,它们会重复自己?我发现了这一个和两个例子,但它们都是obj.C.
我不知道如何在Swift中实现这一点.是否可以手动设置速度?
Ps:我没有转换obj的技能.C进入swift(新手到Xcode dev.)
小智 5
我知道这对游戏来说已经晚了,但我也找到了如何水平地做到这一点!
从 Egghead 的代码开始(出色的工作!)我修改了一些内容:
let background1 = SKSpriteNode(imageNamed: "Street_Example")
let background2 = SKSpriteNode(imageNamed: "Street_Example")
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还:
background1.position = CGPoint(x: frame.size.width / 2, y:frame.size.height / 2)
background1.size = CGSize(width: frame.width, height: frame.height)
background1.anchorPoint = CGPointZero
background1.position = CGPointMake(0, 0)
background1.zPosition = -15
self.addChild(background1)
background2.size = CGSize(width: frame.width, height: frame.height)
background2.anchorPoint = CGPointZero
background2.position = CGPointMake(background1.size.width - 1,0)
background2.zPosition = -15
self.addChild(background2)
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并更新背景的位置:
background1.position = CGPointMake(background1.position.x-2, background1.position.y)
background2.position = CGPointMake(background2.position.x-2, background2.position.y)
if(background1.position.x < -background1.size.width)
{
background1.position = CGPointMake(background1.position.x + background2.size.width , background2.position.y)
}
if(background2.position.x < -background2.size.width)
{
background2.position = CGPointMake(background2.position.x + background1.size.height, background1.position.y)
}
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我找到了一种方法来做到这一点,不知何故我成功地转换了这个obj. C 快速
您必须公开声明两个节点
let background1 = SKSpriteNode(imageNamed: "bg1")
let background2 = SKSpriteNode(imageNamed: "bg2")
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在“didMoveToView”方法中
background1.anchorPoint = CGPointZero
background1.position = CGPointMake(0, 0)
background1.zPosition = -15
self.addChild(background1)
background2.anchorPoint = CGPointZero
background2.position = CGPointMake(0, background1.size.height - 1)
background2.zPosition = -15
self.addChild(background2)
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并在“override func update(currentTime: CFTimeInterval)”方法中添加
background1.position = CGPointMake(background1.position.x, background1.position.y - 2)
background2.position = CGPointMake(background2.position.x, background2.position.y - 2)
if(background1.position.y < -background1.size.height)
{
background1.position = CGPointMake(background2.position.x, background1.position.y + background2.size.height )
}
if(background2.position.y < -background2.size.height)
{
background2.position = CGPointMake(background1.position.x, background2.position.y + background1.size.height)
}
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我不知道这是否是最有效的方法。其他问题提到了For循环。但我认为这更容易。
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