我需要独特的可重复使用的ID.用户可以选择自己的ID,也可以要求免费.API基本上就是
class IdManager {
public:
int AllocateId(); // Allocates an id
void FreeId(int id); // Frees an id so it can be used again
bool MarkAsUsed(int id); // Let's the user register an id.
// returns false if the id was already used.
bool IsUsed(int id); // Returns true if id is used.
};
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假设ID恰好从1开始,进展,2,3等.这不是一个要求,只是为了帮助说明.
IdManager mgr;
mgr.MarkAsUsed(3);
printf ("%d\n", mgr.AllocateId());
printf ("%d\n", mgr.AllocateId());
printf ("%d\n", mgr.AllocateId());
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会打印
1
2
4
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因为id 3已经被声明使用了.
什么是最好的容器/算法,以记住使用哪些ID并找到一个免费的ID?
如果你想知道一个特定的用例,OpenGL的glGenTextures,glBindTexture和glDeleteTextures等同于AllocateId,MarkAsUsed和FreeId
我的想法是使用std::set,Boost.interval因此IdManager将保留一组非重叠的免费ID间隔.
AllocateId()非常简单,非常快,只返回第一个自由间隔的左边界.其他两种方法稍微困难一些,因为可能需要拆分现有间隔或合并两个相邻间隔.然而它们也很快.
所以这是使用间隔的想法的说明:
IdManager mgr; // Now there is one interval of free IDs: [1..MAX_INT]
mgr.MarkAsUsed(3);// Now there are two interval of free IDs: [1..2], [4..MAX_INT]
mgr.AllocateId(); // two intervals: [2..2], [4..MAX_INT]
mgr.AllocateId(); // Now there is one interval: [4..MAX_INT]
mgr.AllocateId(); // Now there is one interval: [5..MAX_INT]
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这是代码本身:
#include <boost/numeric/interval.hpp>
#include <limits>
#include <set>
#include <iostream>
class id_interval
{
public:
id_interval(int ll, int uu) : value_(ll,uu) {}
bool operator < (const id_interval& ) const;
int left() const { return value_.lower(); }
int right() const { return value_.upper(); }
private:
boost::numeric::interval<int> value_;
};
class IdManager {
public:
IdManager();
int AllocateId(); // Allocates an id
void FreeId(int id); // Frees an id so it can be used again
bool MarkAsUsed(int id); // Let's the user register an id.
private:
typedef std::set<id_interval> id_intervals_t;
id_intervals_t free_;
};
IdManager::IdManager()
{
free_.insert(id_interval(1, std::numeric_limits<int>::max()));
}
int IdManager::AllocateId()
{
id_interval first = *(free_.begin());
int free_id = first.left();
free_.erase(free_.begin());
if (first.left() + 1 <= first.right()) {
free_.insert(id_interval(first.left() + 1 , first.right()));
}
return free_id;
}
bool IdManager::MarkAsUsed(int id)
{
id_intervals_t::iterator it = free_.find(id_interval(id,id));
if (it == free_.end()) {
return false;
} else {
id_interval free_interval = *(it);
free_.erase (it);
if (free_interval.left() < id) {
free_.insert(id_interval(free_interval.left(), id-1));
}
if (id +1 <= free_interval.right() ) {
free_.insert(id_interval(id+1, free_interval.right()));
}
return true;
}
}
void IdManager::FreeId(int id)
{
id_intervals_t::iterator it = free_.find(id_interval(id,id));
if (it != free_.end() && it->left() <= id && it->right() > id) {
return ;
}
it = free_.upper_bound(id_interval(id,id));
if (it == free_.end()) {
return ;
} else {
id_interval free_interval = *(it);
if (id + 1 != free_interval.left()) {
free_.insert(id_interval(id, id));
} else {
if (it != free_.begin()) {
id_intervals_t::iterator it_2 = it;
--it_2;
if (it_2->right() + 1 == id ) {
id_interval free_interval_2 = *(it_2);
free_.erase(it);
free_.erase(it_2);
free_.insert(
id_interval(free_interval_2.left(),
free_interval.right()));
} else {
free_.erase(it);
free_.insert(id_interval(id, free_interval.right()));
}
} else {
free_.erase(it);
free_.insert(id_interval(id, free_interval.right()));
}
}
}
}
bool id_interval::operator < (const id_interval& s) const
{
return
(value_.lower() < s.value_.lower()) &&
(value_.upper() < s.value_.lower());
}
int main()
{
IdManager mgr;
mgr.MarkAsUsed(3);
printf ("%d\n", mgr.AllocateId());
printf ("%d\n", mgr.AllocateId());
printf ("%d\n", mgr.AllocateId());
return 0;
}
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