如何将opengl显示附加到JFrame并正确处理?

use*_*326 5 java opengl swing lwjgl jframe

如何将OpenGl显示附加到JFrame,以便当我关闭JFrame时会破坏显示?到目前为止,这是我的代码:

package test.core;


import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Component;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
import java.util.logging.Level;
import java.util.logging.Logger;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;

import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;

import static org.lwjgl.opengl.GL11.*;

public class Main {



    private static CreateCanvas canvas;
    private static CreateFrame frame;

    private static int width = 800;
    private static int height = 600;

    public static void main(String[] args) throws InterruptedException {
        startFrames();

        startDisplay();

    }

    public static void cleanUp() {
        Display.destroy();
    }

    private static void startDisplay() {
        try
        {
            Display.setParent(canvas);
            Display.create();
        }catch(LWJGLException ex)
        {
            Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
        }
    }
    private static void startFrames()
    {
        Runnable r = new Runnable(){
            @Override
            public void run(){
                frame = new CreateFrame();
                JButton button = new JButton("BUTTON");
                canvas = new CreateCanvas();
                JPanel panel = frame.panel;

                panel.add(canvas);
                panel.add(button);
                frame.add(panel);

                canvas.setSize(300, 300);
                frame.setSize(width, height);

                frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);

                WindowListener listen = new WindowAdapter(){
                    @Override
                    public void windowClosing(WindowEvent we){
                        int result = JOptionPane.showConfirmDialog(frame, "Do you want to quit the Application?");
                        if(result == JOptionPane.OK_OPTION){
                            frame.setVisible(false);
                            cleanUp();
                            frame.dispose();
                        }
                    }
                };

                frame.addWindowListener(listen);


                frame.setVisible(true);
            }

        };
        SwingUtilities.invokeLater(r);
    }

}
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在我执行runnable之前,我将opengl显示附加到JFrame.但是在添加了runnable后,显示屏现在显示的尺寸与我的屏幕尺寸相同.我试过重新排列

canvas.setSize();
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frame.setSize();
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但没有任何改变opengl显示仍然是相同的大小,当我尝试先关闭JFrame而不是先关闭显示我得到这个错误:

Exception in thread "AWT-EventQueue-0" java.lang.IllegalStateException: From thread Thread[AWT-EventQueue-0,6,main]: Thread[main,5,main] already has the context current
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这指向我的

Display.destroy();
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我猜是在告诉我,我没有正确处理显示器?任何人都可以帮助我将opengl显示附加到JFrame并修复上面的错误?

dba*_*ank 2

看起来您在“主”线程中启动了显示(这为主线程提供了当前的 OpenGL 上下文),但您试图从不同的线程销毁显示,在本例中是事件调度线程(EDT) )。然而,在给定时间只有一个线程可以拥有当前 OpenGL 上下文。

尽管可以更改哪个线程具有当前上下文,但我认为这不是您想要执行的操作。

我们想要做的是销毁我们创建它的同一线程(具有当前 OpenGL 上下文的线程)上的显示。我见过的一种方法是使用在CanvasEDT上运行的addNotify() 和removeNotify()方法来设置一个标志,该标志在 OpenGL 线程上进行检查以确定何时销毁显示。

另外,问题提到了有关设置显示尺寸的问题。由于 setSize() 和 LayoutManager 的工作方式,您的 JFrame 显示大小和显示大小未设置为您想要的值。有关详细信息,请参阅Java 教程和文档。在下面的示例中,我使用一种方法来解决这个问题。

因此,这是一个尝试接近问题中发布的代码的意图的示例:

import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Dimension;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;

import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;

public class LWJGLTester {

    private volatile boolean isRunning = false;

    /*
     * The question asker seemed to desire that the JFrame be 800x600 and
     * that the Display be 300x300.  Regardless of the desired sizes,
     * I think the important thing is to set the Canvas and Display to the same sizes.
     */
    private int frameWidth = 800;
    private int frameHeight = 600;
    private int displayWidth = 300;
    private int displayHeight = 300;

    private Thread glThread;

    public static void main(String[] args) {
        new LWJGLTester().runTester();
    }

    private void runTester() {
        final JFrame frame = new JFrame("LWJGL in Swing");
        frame.setSize(frameWidth, frameHeight);
        frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent we){
                int result = JOptionPane.showConfirmDialog(frame, "Do you want to quit the Application?");
                if(result == JOptionPane.OK_OPTION){
                    frame.setVisible(false);
                    frame.dispose(); //canvas's removeNotify() will be called
                }
            }
        });

        JPanel mainPanel = new JPanel(new BorderLayout());

        JButton button = new JButton("BUTTON");
        JPanel buttonPanel = new JPanel();
        buttonPanel.add(button);
        mainPanel.add(buttonPanel, BorderLayout.NORTH);

        Canvas canvas = new Canvas() {
            @Override
            public void addNotify() {
                super.addNotify();
                startGL();
            }

            @Override
            public void removeNotify() {
                stopGL();
                super.removeNotify();
            }
        };
        canvas.setPreferredSize(new Dimension(displayWidth, displayHeight));
        canvas.setIgnoreRepaint(true);

        try {
            Display.setParent(canvas);
        } catch (LWJGLException e) {
            //handle exception
            e.printStackTrace();
        }
        JPanel canvasPanel = new JPanel();
        canvasPanel.add(canvas);
        mainPanel.add(canvasPanel, BorderLayout.SOUTH);

        frame.getContentPane().add(mainPanel);

        //frame.pack();
        frame.setVisible(true);
    }

    private void startGL() {
        glThread = new Thread(new Runnable() {
            @Override
            public void run() {
                isRunning = true;
                try {
                    Display.setDisplayMode(new DisplayMode(displayWidth, displayHeight));
                    Display.create();
                } catch (LWJGLException e) {
                    //handle exception
                    e.printStackTrace();
                }

                // init OpenGL here

                while(isRunning) {
                    // render OpenGL here
                    Display.update();
                }

                Display.destroy();
            }
        }, "LWJGL Thread");

        glThread.start();
    }

    private void stopGL() {
        isRunning = false;
        try {
            glThread.join();
        } catch (InterruptedException e) {
            //handle exception
            e.printStackTrace();
        }
    }

}
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注意:此示例是使用 lwjgl 版本 2.9.1 进行测试的,因为这似乎是最初发布问题时可用的最新版本。