我在这里查看了许多关于 PeekMessage 和 WM_MOUSEMOVE 的帖子,但到目前为止我还没有发现任何与性能相关的内容。
长话短说; 我正在做 PC 游戏开发,昨天我注意到我可以将我们的应用程序从稳定的 500+ FPS(在菜单中)提升到个位数 FPS(低至 6),只需快速移动鼠标。
经过几个小时的挖掘和分析,我发现源是 PeekMessage()。不是针对该消息的 DispatchMessage(),只是一瞥。我测量了非常频繁地(每帧多次)以 1-2 毫秒的速度单独调用该函数。如果将其与快速鼠标移动相结合,则每渲染一帧消息队列可能会花费我 1000-2000 毫秒以上的时间。听起来很荒谬,但我实际上从 MS 下载了一个超级基本的 DirectX 示例,并在那里测试了相同的东西,结果相同。
整个示例太大而无法粘贴在这里,但如果您想尝试,请在以下位置下载示例:http : //code.msdn.microsoft.com/Direct3D-Tutorial-Win32-829979ef
并进行以下更改;
typedef unsigned __int64 QWORD; // 64-bit unsigned.
DOUBLE GSecondsPerCycle;
void appInitTiming(void)
{
LARGE_INTEGER Frequency;
QueryPerformanceFrequency(&Frequency);
GSecondsPerCycle = 1.0 / Frequency.QuadPart;
}
QWORD appCycles()
{
LARGE_INTEGER Cycles;
QueryPerformanceCounter(&Cycles);
return Cycles.QuadPart;
}
int WINAPI wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow )
{
UNREFERENCED_PARAMETER( hPrevInstance );
UNREFERENCED_PARAMETER( lpCmdLine );
if( FAILED( InitWindow( hInstance, nCmdShow ) ) )
return 0;
if( FAILED( InitDevice() ) )
{
CleanupDevice();
return 0;
}
appInitTiming();
// Main message loop
MSG msg = {0};
while( WM_QUIT != msg.message )
{
QWORD StartCycles = appCycles();
BOOL hasMsg = PeekMessage( &msg, nullptr, 0, 0, PM_REMOVE );
const QWORD DeltaCycles = appCycles() - StartCycles;
double deltaMS = DeltaCycles * GSecondsPerCycle * 1000.0;
if (deltaMS > 1/* || msg.message == 512*/)
{
std::ostringstream os;
os << "SlowPeekMsg ID: " << msg.message << ", time: " << deltaMS << "ms" << std::endl;
std::string buffer(os.str());
OutputDebugStringA(buffer.c_str());
}
if(hasMsg)
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
Render();
}
}
CleanupDevice();
return ( int )msg.wParam;
}
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Law*_*e M -1
试一试:
UNREFERENCED_PARAMETER( hPrevInstance );
UNREFERENCED_PARAMETER( lpCmdLine );
if( FAILED( InitWindow( hInstance, nCmdShow ) ) )
return 0;
if( FAILED( InitDevice() ) )
{
CleanupDevice();
return 0;
}
appInitTiming();
// Main message loop
MSG msg = {0};
while( WM_QUIT != msg.message )
{
QWORD StartCycles = appCycles();
while(PeekMessage( &msg, nullptr, 0, 0, PM_REMOVE ))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
const QWORD DeltaCycles = appCycles() - StartCycles;
double deltaMS = DeltaCycles * GSecondsPerCycle * 1000.0;
if (deltaMS > 1/* || msg.message == 512*/)
{
std::ostringstream os;
os << "SlowPeekMsg ID: " << msg.message << ", time: " << deltaMS << "ms" << std::endl;
std::string buffer(os.str());
OutputDebugStringA(buffer.c_str());
}
Render();
}
CleanupDevice();
return ( int )msg.wParam;
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它可能只是像上面提到的评论者那样像钩子一样奇怪的东西。