Rud*_*udi 7 ios sprite-kit swift
我正在使用样板代码(新游戏iOS项目)的标准全屏SpriteKit视图,当我使用时
scene.scaleMode = .AspectFit
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为了确保场景适合,剩余(信箱)区域用黑色着色.
我尝试过这些选项来改变颜色:
let skView = self.view as SKView
// was hoping this one would work
skView.backgroundColor = UIColor.redColor()
// didn't expect this would work, since scene is scaled anyways
scene.backgroundColor = SKColor.redColor()
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还尝试将故事板编辑器中的SKView背景颜色更改为另一种颜色,但没有运气.
关于在哪里寻找改变信箱区域颜色的任何提示?
我认为这应该是一种设置颜色或将精灵放置在信笺抬头的耳朵中的方法......但似乎没有。另外,我不同意 LearnCocos2D。AspectFit 没有任何问题。它有它的用处。
我所做的是使用 AspectFit,但也根据屏幕尺寸计算场景的尺寸。这对于 OSX 游戏来说没有多大帮助,但对于 iOS 来说却可以正常工作。
func createScene() -> GameScene {
let screenSize = UIScreen.mainScreen().bounds.size
var size:CGSize = CGSizeZero
size.height = Constants.sceneHeight
size.width = screenSize.width * (size.height / screenSize.height);
return GameScene(size: size)
}
override func viewDidLoad() {
super.viewDidLoad()
let scene = self.createScene()
// Configure the view.
let skView = self.view as SKView
skView.showsFPS = false
skView.showsNodeCount = false
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true
/* Set the scale mode to scale to fit the window */
scene.scaleMode = .AspectFit
skView.presentScene(scene)
}
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